[][src]Struct vulkano::pipeline::shader::ShaderInterfaceDefEntry

pub struct ShaderInterfaceDefEntry {
    pub location: Range<u32>,
    pub format: Format,
    pub name: Option<Cow<'static, str>>,

Entry of a shader interface definition.


location: Range<u32>

Range of locations covered by the element.

format: Format

Format of a each location of the element.

name: Option<Cow<'static, str>>

Name of the element, or None if the name is unknown.

Trait Implementations

impl Clone for ShaderInterfaceDefEntry[src]

impl Debug for ShaderInterfaceDefEntry[src]

Auto Trait Implementations

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impl<T> Content for T[src]

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impl<T> From<T> for T[src]

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    T: Clone

type Owned = T

The resulting type after obtaining ownership.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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