[][src]Enum vulkano::pipeline::depth_stencil::DepthBounds

pub enum DepthBounds {

Allows you to ask the GPU to exclude fragments that are outside of a certain range.



The test is disabled. All fragments pass the depth bounds test.


Fragments that are within the given range do pass the test. Values are depth values between 0.0 and 1.0.


The depth bounds test is enabled, but the range will need to specified when you submit a draw command.


impl DepthBounds[src]

pub fn is_dynamic(&self) -> bool[src]

Returns true if equal to DepthBounds::Dynamic.

Trait Implementations

impl Clone for DepthBounds[src]

impl PartialEq<DepthBounds> for DepthBounds[src]

impl Debug for DepthBounds[src]

impl StructuralPartialEq for DepthBounds[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Content for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> From<T> for T[src]

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Any for T where
    T: 'static + ?Sized