pub struct OneVertexOneInstanceDefinition<T, U>(pub PhantomData<(T, U)>);
Expand description

Unstable.

Tuple Fields

0: PhantomData<(T, U)>

Implementations

Trait Implementations

Iterator that returns the offset, the stride (in bytes) and input rate of each buffer.
Iterator that returns the attribute location, buffer id, and infos.
Builds the vertex definition to use to link this definition to a vertex shader’s input interface. Read more
Checks and returns the list of buffers with offsets, number of vertices and number of instances.
Checks and returns the list of buffers with offsets, number of vertices and number of instances.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.