#[repr(C)]
pub struct SpecializationMapEntry { pub constant_id: u32, pub offset: u32, pub size: usize, }
Expand description

Describes an individual constant to set in the shader. Also a field in the struct.

Fields

constant_id: u32

Identifier of the constant in the shader that corresponds to this field.

For SPIR-V, this must be the value of the SpecId decoration applied to the specialization constant. For GLSL, this must be the value of N in the layout(constant_id = N) attribute applied to a constant.

offset: u32

Offset within the struct where the data can be found.

size: usize

Size of the data in bytes. Must match the size of the constant (4 for booleans).

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Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.