pub enum DepthBounds {
    Disabled,
    Fixed(Range<f32>),
    Dynamic,
}
Expand description

Allows you to ask the GPU to exclude fragments that are outside of a certain range.

Variants

Disabled

The test is disabled. All fragments pass the depth bounds test.

Fixed(Range<f32>)

Fragments that are within the given range do pass the test. Values are depth values between 0.0 and 1.0.

Dynamic

The depth bounds test is enabled, but the range will need to specified when you submit a draw command.

Implementations

Returns true if equal to DepthBounds::Dynamic.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.