Struct vulkano::pipeline::blend::Blend

source ·
pub struct Blend {
    pub logic_op: Option<LogicOp>,
    pub attachments: AttachmentsBlend,
    pub blend_constants: Option<[f32; 4]>,
}
Expand description

Describes how the color output of the fragment shader is written to the attachment. See the documentation of the blend module for more info.

Fields

logic_op: Option<LogicOp>attachments: AttachmentsBlendblend_constants: Option<[f32; 4]>

The constant color to use for the Constant* blending operation.

If you pass None, then this state will be considered as dynamic and the blend constants will need to be set when you build the command buffer.

Implementations

Returns a Blend object that directly writes colors and alpha on the surface.

Returns a Blend object that adds transparent objects over others.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.