pub struct ShaderStages {
    pub vertex: bool,
    pub tessellation_control: bool,
    pub tessellation_evaluation: bool,
    pub geometry: bool,
    pub fragment: bool,
    pub compute: bool,
}
Expand description

Describes which shader stages have access to a descriptor.

Fields

vertex: bool

True means that the descriptor will be used by the vertex shader.

tessellation_control: bool

True means that the descriptor will be used by the tessellation control shader.

tessellation_evaluation: bool

True means that the descriptor will be used by the tessellation evaluation shader.

geometry: bool

True means that the descriptor will be used by the geometry shader.

fragment: bool

True means that the descriptor will be used by the fragment shader.

compute: bool

True means that the descriptor will be used by the compute shader.

Implementations

Creates a ShaderStages struct will all stages set to true.

Creates a ShaderStages struct will all stages set to false.

Creates a ShaderStages struct with all graphics stages set to true.

Creates a ShaderStages struct with the compute stage set to true.

Checks whether we have more stages enabled than other.

Checks whether any of the stages in self are also present in other.

Trait Implementations

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This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

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