Struct vulkano::sync::Semaphore

source ·
pub struct Semaphore<D = Arc<Device>>where
    D: SafeDeref<Target = Device>,
{ /* private fields */ }
Expand description

Used to provide synchronization between command buffers during their execution.

It is similar to a fence, except that it is purely on the GPU side. The CPU can’t query a semaphore’s status or wait for it to be signaled.

Implementations

Takes a semaphore from the vulkano-provided semaphore pool. If the pool is empty, a new semaphore will be allocated. Upon drop, the semaphore is put back into the pool.

For most applications, using the pool should be preferred, in order to avoid creating new semaphores every frame.

Builds a new semaphore.

Trait Implementations

Formats the value using the given formatter. Read more
Returns the device that owns Self.
Executes the destructor for this type. Read more
The type of the object.
The DebugReportObjectTypeEXT of the internal Vulkan handle.
Returns a reference to the object.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.
Returns the size of an individual element.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.