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//! The procedural macro for vulkano's shader system.
//! Manages the compile-time compilation of GLSL into SPIR-V and generation of associated Rust code.
//!
//! # Basic usage
//!
//! ```
//! mod vs {
//! vulkano_shaders::shader!{
//! ty: "vertex",
//! src: r"
//! #version 450
//!
//! layout(location = 0) in vec3 position;
//!
//! void main() {
//! gl_Position = vec4(position, 1.0);
//! }
//! ",
//! }
//! }
//! # fn main() {}
//! ```
//!
//! # Details
//!
//! If you want to take a look at what the macro generates, your best option is to use
//! [cargo-expand] to view the expansion of the macro in your own code. On the other hand, if you
//! are looking for a high-level overview, you can see the below section.
//!
//! # Generated code overview
//!
//! The macro generates the following items of interest:
//!
//! - The `load` constructor. This function takes an `Arc<Device>`, constructs a
//! [`ShaderModule`] with the passed-in device and the shader data provided
//! via the macro, and returns `Result<Arc<ShaderModule>, Validated<VulkanError>>`.
//! Before doing so, it checks every capability instruction in the shader data,
//! verifying that the passed-in `Device` has the appropriate features enabled.
//! - If the `shaders` option is used, then instead of one `load` constructor, there is one for
//! each shader. They are named based on the provided names, `load_first`, `load_second` etc.
//! - A Rust struct translated from each struct contained in the shader data. By default each
//! structure has a `Clone` and a `Copy` implementation. This behavior could be customized
//! through the `custom_derives` macro option (see below for details). Each struct also has an
//! implementation of [`BufferContents`], so that it can be read from/written to a buffer.
//!
//! All of these generated items will be accessed through the module where the macro was invoked.
//! If you wanted to store the `ShaderModule` in a struct of your own, you could do something like
//! this:
//!
//! ```
//! # fn main() {}
//! # use std::sync::Arc;
//! # use vulkano::{device::Device, shader::ShaderModule, Validated, VulkanError};
//! #
//! # mod vs {
//! # vulkano_shaders::shader!{
//! # ty: "vertex",
//! # src: r"
//! # #version 450
//! #
//! # layout(location = 0) in vec3 position;
//! #
//! # void main() {
//! # gl_Position = vec4(position, 1.0);
//! # }
//! # ",
//! # }
//! # }
//! // ...various use statements...
//! // ...`vs` module containing a `shader!` call...
//!
//! pub struct Shaders {
//! pub vs: Arc<ShaderModule>,
//! }
//!
//! impl Shaders {
//! pub fn load(device: Arc<Device>) -> Result<Self, Validated<VulkanError>> {
//! Ok(Self {
//! vs: vs::load(device)?,
//! })
//! }
//! }
//! ```
//!
//! # Options
//!
//! The options available are in the form of the following fields:
//!
//! ## `ty: "..."`
//!
//! This defines what shader type the given GLSL source will be compiled into. The type can be any
//! of the following:
//!
//! - `vertex`
//! - `fragment`
//! - `geometry`
//! - `tess_ctrl`
//! - `tess_eval`
//! - `compute`
//! - `raygen`
//! - `anyhit`
//! - `closesthit`
//! - `miss`
//! - `intersection`
//! - `callable`
//!
//! For details on what these shader types mean, [see Vulkano's documentation][pipeline].
//!
//! ## `src: "..."`
//!
//! Provides the raw GLSL source to be compiled in the form of a string. Cannot be used in
//! conjunction with the `path` or `bytes` field.
//!
//! ## `path: "..."`
//!
//! Provides the path to the GLSL source to be compiled, relative to your `Cargo.toml`. Cannot be
//! used in conjunction with the `src` or `bytes` field.
//!
//! ## `bytes: "..."`
//!
//! Provides the path to precompiled SPIR-V bytecode, relative to your `Cargo.toml`. Cannot be used
//! in conjunction with the `src` or `path` field. This allows using shaders compiled through a
//! separate build system.
//!
//! ## `root_path_env: "..."`
//!
//! Instead of searching relative to your `Cargo.toml`, search relative to some other folder
//! specified by this env variable. The intended use case is using `OUT_DIR` to be able to load
//! shaders generated by your build script. Defaults to `CARGO_MANIFEST_DIR` corresponding to the
//! folder of your `Cargo.toml`.
//!
//! See [`cargo-env-vars`] for a full set of env variables set by cargo. It is also possible to
//! specify env variables from within the build script using the following:
//! ```rust
//! # let shader_out_dir = "";
//! println!("cargo:rustc-env=SHADER_OUT_DIR={shader_out_dir}");
//! ```
//!
//! ## `shaders: { first: { src: "...", ty: "..." }, ... }`
//!
//! With these options the user can compile several shaders in a single macro invocation. Each
//! entry key will be the suffix of the generated `load` function (`load_first` in this case).
//! However all other Rust structs translated from the shader source will be shared between
//! shaders. The macro checks that the source structs with the same names between different shaders
//! have the same declaration signature, and throws a compile-time error if they don't.
//!
//! Each entry expects a `src`, `path`, `bytes`, and `ty` pairs same as above.
//!
//! ## `include: ["...", "...", ...]`
//!
//! Specifies the standard include directories to be searched through when using the
//! `#include <...>` directive within a shader source. Include directories can be absolute or
//! relative to your `Cargo.toml`. If `path` was specified, relative paths can also be used
//! (`#include "..."`), without the need to specify one or more standard include directories.
//! Relative paths are relative to the directory which contains the source file the
//! `#include "..."` directive is declared in.
//!
//! ## `define: [("NAME", "VALUE"), ...]`
//!
//! Adds the given macro definitions to the pre-processor. This is equivalent to passing the
//! `-DNAME=VALUE` argument on the command line.
//!
//! ## `vulkan_version: "major.minor"` and `spirv_version: "major.minor"`
//!
//! Sets the Vulkan and SPIR-V versions to compile into, respectively. These map directly to the
//! [`set_target_env`] and [`set_target_spirv`] compile options. If neither option is specified,
//! then SPIR-V 1.0 code targeting Vulkan 1.0 will be generated.
//!
//! The generated code must be supported by the device at runtime. If not, then an error will be
//! returned when calling `load`.
//!
//! ## `custom_derives: [Clone, Default, PartialEq, ...]`
//!
//! Extends the list of derive macros that are added to the `derive` attribute of Rust structs that
//! represent shader structs.
//!
//! By default each generated struct has a derive for `Clone` and `Copy`. If the struct has unsized
//! members none of the derives are applied on the struct, except [`BufferContents`], which is
//! always derived.
//!
//! ## `linalg_type: "..."`
//!
//! Specifies the way that linear algebra types should be generated. It can be any of the
//! following:
//!
//! - `std`
//! - `cgmath`
//! - `nalgebra`
//!
//! The default is `std`, which uses arrays to represent vectors and matrices. Note that if the
//! chosen crate doesn't have a type that represents a certain linear algebra type (e.g. `mat3`, or
//! a rectangular matrix) then the macro will default back to arrays for that type.
//!
//! If you use linear algebra types from a third-party crate, then you have to have the crate in
//! your dependencies with the appropriate feature enabled that adds `bytemuck` support.
//!
//! ## `dump: true`
//!
//! The crate fails to compile but prints the generated Rust code to stdout.
//!
//! # Cargo features
//!
//! | Feature | Description |
//! |-----------------------------|---------------------------------------------------------|
//! | `shaderc-build-from-source` | Build the `shaderc` library from source when compiling. |
//! | `shaderc-debug` | Compile shaders with debug information included. |
//!
//! [`cargo-env-vars`]: https://doc.rust-lang.org/cargo/reference/environment-variables.html
//! [cargo-expand]: https://github.com/dtolnay/cargo-expand
//! [`ShaderModule`]: vulkano::shader::ShaderModule
//! [pipeline]: vulkano::pipeline
//! [`set_target_env`]: shaderc::CompileOptions::set_target_env
//! [`set_target_spirv`]: shaderc::CompileOptions::set_target_spirv
//! [`BufferContents`]: vulkano::buffer::BufferContents
#![doc(html_logo_url = "https://raw.githubusercontent.com/vulkano-rs/vulkano/master/logo.png")]
#![recursion_limit = "1024"]
#![allow(clippy::needless_borrowed_reference)]
#![warn(rust_2018_idioms, rust_2021_compatibility)]
#[macro_use]
extern crate quote;
#[macro_use]
extern crate syn;
use crate::codegen::ShaderKind;
use ahash::HashMap;
use proc_macro2::{Span, TokenStream};
use shaderc::{EnvVersion, SpirvVersion};
use std::{
env, fs, mem,
path::{Path, PathBuf},
};
use structs::TypeRegistry;
use syn::{
parse::{Parse, ParseStream, Result},
Error, Ident, LitBool, LitStr, Path as SynPath,
};
mod codegen;
mod structs;
#[proc_macro]
pub fn shader(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
let input = parse_macro_input!(input as MacroInput);
shader_inner(input)
.unwrap_or_else(Error::into_compile_error)
.into()
}
fn shader_inner(mut input: MacroInput) -> Result<TokenStream> {
let (root, relative_path_error_msg) = match input.root_path_env.as_ref() {
None => (
env::var("CARGO_MANIFEST_DIR").unwrap_or_else(|_| ".".into()),
"to your Cargo.toml".to_owned(),
),
Some(root_path_env) => {
let root = match env::var(root_path_env.value()) {
Ok(e) => e,
Err(e) => {
bail!(
root_path_env,
"failed to fetch environment variable: {e}; typical parameters are \
`OUT_DIR` to gather results from your build script, or left default to \
search relative to your Cargo.toml",
)
}
};
let env = root_path_env.value();
let error = format!("to the path `{root}` specified by the env variable `{env:?}`");
(root, error)
}
};
let root_path = Path::new(&root);
let shaders = mem::take(&mut input.shaders); // yoink
let mut shaders_code = Vec::with_capacity(shaders.len());
let mut types_code = Vec::with_capacity(shaders.len());
let mut type_registry = TypeRegistry::default();
for (name, (shader_kind, source_kind)) in shaders {
let (code, types) = match source_kind {
SourceKind::Src(source) => {
let (artifact, includes) =
codegen::compile(&input, None, root_path, &source.value(), shader_kind)
.map_err(|err| Error::new_spanned(&source, err))?;
let words = artifact.as_binary();
codegen::reflect(&input, source, name, words, includes, &mut type_registry)?
}
SourceKind::Path(path) => {
let full_path = root_path.join(path.value());
if !full_path.is_file() {
bail!(
path,
"file `{full_path:?}` was not found, note that the path must be relative \
{relative_path_error_msg}",
);
}
let source_code = fs::read_to_string(&full_path)
.or_else(|err| bail!(path, "failed to read source `{full_path:?}`: {err}"))?;
let (artifact, mut includes) = codegen::compile(
&input,
Some(path.value()),
root_path,
&source_code,
shader_kind,
)
.map_err(|err| Error::new_spanned(&path, err))?;
let words = artifact.as_binary();
includes.push(full_path.into_os_string().into_string().unwrap());
codegen::reflect(&input, path, name, words, includes, &mut type_registry)?
}
SourceKind::Bytes(path) => {
let full_path = root_path.join(path.value());
if !full_path.is_file() {
bail!(
path,
"file `{full_path:?}` was not found, note that the path must be relative \
{relative_path_error_msg}",
);
}
let bytes = fs::read(&full_path)
.or_else(|err| bail!(path, "failed to read source `{full_path:?}`: {err}"))?;
let words = vulkano::shader::spirv::bytes_to_words(&bytes)
.or_else(|err| bail!(path, "failed to read source `{full_path:?}`: {err}"))?;
codegen::reflect(&input, path, name, &words, Vec::new(), &mut type_registry)?
}
};
shaders_code.push(code);
types_code.push(types);
}
let result = quote! {
#( #shaders_code )*
#( #types_code )*
};
if input.dump.value {
println!("{}", result);
bail!(input.dump, "`shader!` Rust codegen dumped");
}
Ok(result)
}
enum SourceKind {
Src(LitStr),
Path(LitStr),
Bytes(LitStr),
}
struct MacroInput {
root_path_env: Option<LitStr>,
include_directories: Vec<PathBuf>,
macro_defines: Vec<(String, String)>,
shaders: HashMap<String, (ShaderKind, SourceKind)>,
spirv_version: Option<SpirvVersion>,
vulkan_version: Option<EnvVersion>,
custom_derives: Vec<SynPath>,
linalg_type: LinAlgType,
dump: LitBool,
}
impl MacroInput {
#[cfg(test)]
fn empty() -> Self {
MacroInput {
root_path_env: None,
include_directories: Vec::new(),
macro_defines: Vec::new(),
shaders: HashMap::default(),
vulkan_version: None,
spirv_version: None,
custom_derives: Vec::new(),
linalg_type: LinAlgType::default(),
dump: LitBool::new(false, Span::call_site()),
}
}
}
impl Parse for MacroInput {
fn parse(input: ParseStream<'_>) -> Result<Self> {
let root = env::var("CARGO_MANIFEST_DIR").unwrap_or_else(|_| ".".into());
let mut root_path_env = None;
let mut include_directories = Vec::new();
let mut macro_defines = Vec::new();
let mut shaders = HashMap::default();
let mut vulkan_version = None;
let mut spirv_version = None;
let mut custom_derives = None;
let mut linalg_type = None;
let mut dump = None;
fn parse_shader_fields(
output: &mut (Option<ShaderKind>, Option<SourceKind>),
name: &str,
input: ParseStream<'_>,
) -> Result<()> {
match name {
"ty" => {
let lit = input.parse::<LitStr>()?;
if output.0.is_some() {
bail!(lit, "field `ty` is already defined");
}
output.0 = Some(match lit.value().as_str() {
"vertex" => ShaderKind::Vertex,
"fragment" => ShaderKind::Fragment,
"geometry" => ShaderKind::Geometry,
"tess_ctrl" => ShaderKind::TessControl,
"tess_eval" => ShaderKind::TessEvaluation,
"compute" => ShaderKind::Compute,
"raygen" => ShaderKind::RayGeneration,
"anyhit" => ShaderKind::AnyHit,
"closesthit" => ShaderKind::ClosestHit,
"miss" => ShaderKind::Miss,
"intersection" => ShaderKind::Intersection,
"callable" => ShaderKind::Callable,
ty => bail!(
lit,
"expected `vertex`, `fragment`, `geometry`, `tess_ctrl`, `tess_eval`, \
`compute`, `raygen`, `anyhit`, `closesthit`, `miss`, `intersection` or \
`callable`, found `{ty}`",
),
});
}
"bytes" => {
let lit = input.parse::<LitStr>()?;
if output.1.is_some() {
bail!(
lit,
"only one of `src`, `path`, or `bytes` can be defined per shader entry",
);
}
output.1 = Some(SourceKind::Bytes(lit));
}
"path" => {
let lit = input.parse::<LitStr>()?;
if output.1.is_some() {
bail!(
lit,
"only one of `src`, `path` or `bytes` can be defined per shader entry",
);
}
output.1 = Some(SourceKind::Path(lit));
}
"src" => {
let lit = input.parse::<LitStr>()?;
if output.1.is_some() {
bail!(
lit,
"only one of `src`, `path` or `bytes` can be defined per shader entry",
);
}
output.1 = Some(SourceKind::Src(lit));
}
_ => unreachable!(),
}
Ok(())
}
while !input.is_empty() {
let field_ident = input.parse::<Ident>()?;
input.parse::<Token![:]>()?;
let field = field_ident.to_string();
match field.as_str() {
"bytes" | "src" | "path" | "ty" => {
if shaders.len() > 1 || (shaders.len() == 1 && !shaders.contains_key("")) {
bail!(
field_ident,
"only one of `src`, `path`, `bytes` or `shaders` can be defined",
);
}
parse_shader_fields(shaders.entry(String::new()).or_default(), &field, input)?;
}
"shaders" => {
if !shaders.is_empty() {
bail!(
field_ident,
"only one of `src`, `path`, `bytes` or `shaders` can be defined",
);
}
let in_braces;
braced!(in_braces in input);
while !in_braces.is_empty() {
let name_ident = in_braces.parse::<Ident>()?;
let name = name_ident.to_string();
if shaders.contains_key(&name) {
bail!(name_ident, "shader entry `{name}` is already defined");
}
in_braces.parse::<Token![:]>()?;
let in_shader_definition;
braced!(in_shader_definition in in_braces);
while !in_shader_definition.is_empty() {
let field_ident = in_shader_definition.parse::<Ident>()?;
in_shader_definition.parse::<Token![:]>()?;
let field = field_ident.to_string();
match field.as_str() {
"bytes" | "src" | "path" | "ty" => {
parse_shader_fields(
shaders.entry(name.clone()).or_default(),
&field,
&in_shader_definition,
)?;
}
field => bail!(
field_ident,
"expected `bytes`, `src`, `path` or `ty` as a field, found \
`{field}`",
),
}
if !in_shader_definition.is_empty() {
in_shader_definition.parse::<Token![,]>()?;
}
}
if !in_braces.is_empty() {
in_braces.parse::<Token![,]>()?;
}
match shaders.get(&name).unwrap() {
(None, _) => bail!(
"please specify a type for shader `{name}` e.g. `ty: \"vertex\"`",
),
(_, None) => bail!(
"please specify a source for shader `{name}` e.g. \
`path: \"entry_point.glsl\"`",
),
_ => (),
}
}
if shaders.is_empty() {
bail!("at least one shader entry must be defined");
}
}
"define" => {
let array_input;
bracketed!(array_input in input);
while !array_input.is_empty() {
let tuple_input;
parenthesized!(tuple_input in array_input);
let name = tuple_input.parse::<LitStr>()?;
tuple_input.parse::<Token![,]>()?;
let value = tuple_input.parse::<LitStr>()?;
macro_defines.push((name.value(), value.value()));
if !array_input.is_empty() {
array_input.parse::<Token![,]>()?;
}
}
}
"root_path_env" => {
let lit = input.parse::<LitStr>()?;
if root_path_env.is_some() {
bail!(lit, "field `root_path_env` is already defined");
}
root_path_env = Some(lit);
}
"include" => {
let in_brackets;
bracketed!(in_brackets in input);
while !in_brackets.is_empty() {
let path = in_brackets.parse::<LitStr>()?;
include_directories.push([&root, &path.value()].into_iter().collect());
if !in_brackets.is_empty() {
in_brackets.parse::<Token![,]>()?;
}
}
}
"vulkan_version" => {
let lit = input.parse::<LitStr>()?;
if vulkan_version.is_some() {
bail!(lit, "field `vulkan_version` is already defined");
}
vulkan_version = Some(match lit.value().as_str() {
"1.0" => EnvVersion::Vulkan1_0,
"1.1" => EnvVersion::Vulkan1_1,
"1.2" => EnvVersion::Vulkan1_2,
ver => bail!(lit, "expected `1.0`, `1.1` or `1.2`, found `{ver}`"),
});
}
"spirv_version" => {
let lit = input.parse::<LitStr>()?;
if spirv_version.is_some() {
bail!(lit, "field `spirv_version` is already defined");
}
spirv_version = Some(match lit.value().as_str() {
"1.0" => SpirvVersion::V1_0,
"1.1" => SpirvVersion::V1_1,
"1.2" => SpirvVersion::V1_2,
"1.3" => SpirvVersion::V1_3,
"1.4" => SpirvVersion::V1_4,
"1.5" => SpirvVersion::V1_5,
"1.6" => SpirvVersion::V1_6,
ver => bail!(
lit,
"expected `1.0`, `1.1`, `1.2`, `1.3`, `1.4`, `1.5` or `1.6`, found \
`{ver}`",
),
});
}
"custom_derives" => {
let in_brackets;
bracketed!(in_brackets in input);
while !in_brackets.is_empty() {
if custom_derives.is_none() {
custom_derives = Some(Vec::new());
}
custom_derives
.as_mut()
.unwrap()
.push(in_brackets.parse::<SynPath>()?);
if !in_brackets.is_empty() {
in_brackets.parse::<Token![,]>()?;
}
}
}
"types_meta" => {
bail!(
field_ident,
"you no longer need to add any derives to use the generated structs in \
buffers, and you also no longer need bytemuck as a dependency, because \
`BufferContents` is derived automatically for the generated structs; if \
you need to add additional derives (e.g. `Debug`, `PartialEq`) then please \
use the `custom_derives` field of the macro",
);
}
"linalg_type" => {
let lit = input.parse::<LitStr>()?;
if linalg_type.is_some() {
bail!(lit, "field `linalg_type` is already defined");
}
linalg_type = Some(match lit.value().as_str() {
"std" => LinAlgType::Std,
"cgmath" => LinAlgType::CgMath,
"nalgebra" => LinAlgType::Nalgebra,
ty => bail!(lit, "expected `std`, `cgmath` or `nalgebra`, found `{ty}`"),
});
}
"dump" => {
let lit = input.parse::<LitBool>()?;
if dump.is_some() {
bail!(lit, "field `dump` is already defined");
}
dump = Some(lit);
}
field => bail!(
field_ident,
"expected `bytes`, `src`, `path`, `ty`, `shaders`, `define`, `include`, \
`vulkan_version`, `spirv_version`, `custom_derives`, `linalg_type` or `dump` \
as a field, found `{field}`",
),
}
if !input.is_empty() {
input.parse::<Token![,]>()?;
}
}
if shaders.is_empty() {
bail!(r#"please specify at least one shader e.g. `ty: "vertex", src: "<GLSL code>"`"#);
}
match shaders.get("") {
Some((None, _)) => {
bail!(r#"please specify the type of the shader e.g. `ty: "vertex"`"#);
}
Some((_, None)) => {
bail!(r#"please specify the source of the shader e.g. `src: "<GLSL code>"`"#);
}
_ => {}
}
Ok(MacroInput {
root_path_env,
include_directories,
macro_defines,
shaders: shaders
.into_iter()
.map(|(key, (shader_kind, shader_source))| {
(key, (shader_kind.unwrap(), shader_source.unwrap()))
})
.collect(),
vulkan_version,
spirv_version,
custom_derives: custom_derives.unwrap_or_else(|| {
vec![
parse_quote! { ::std::clone::Clone },
parse_quote! { ::std::marker::Copy },
]
}),
linalg_type: linalg_type.unwrap_or_default(),
dump: dump.unwrap_or_else(|| LitBool::new(false, Span::call_site())),
})
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
enum LinAlgType {
#[default]
Std,
CgMath,
Nalgebra,
}
macro_rules! bail {
($msg:literal $(,)?) => {
return Err(syn::Error::new(
proc_macro2::Span::call_site(),
format!($msg),
))
};
($span:expr, $msg:literal $(,)?) => {
return Err(syn::Error::new_spanned(&$span, format!($msg)))
};
}
use bail;