#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_sm_count: u32,
pub shader_warps_per_sm: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_sm_count: u32
§shader_warps_per_sm: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Cast for PhysicalDeviceShaderSMBuiltinsPropertiesNV
§type Target = PhysicalDeviceShaderSMBuiltinsPropertiesNV
type Target = PhysicalDeviceShaderSMBuiltinsPropertiesNV
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
source§fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Default for PhysicalDeviceShaderSMBuiltinsPropertiesNV
source§fn default() -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
fn default() -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl HasBuilder<'static> for PhysicalDeviceShaderSMBuiltinsPropertiesNV
source§impl InputChainStruct for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl InputChainStruct for PhysicalDeviceShaderSMBuiltinsPropertiesNV
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl PartialEq for PhysicalDeviceShaderSMBuiltinsPropertiesNV
source§fn eq(&self, other: &PhysicalDeviceShaderSMBuiltinsPropertiesNV) -> bool
fn eq(&self, other: &PhysicalDeviceShaderSMBuiltinsPropertiesNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Eq for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl StructuralPartialEq for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more