#[repr(C)]pub struct PhysicalDeviceShaderObjectFeaturesEXT {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_object: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_object: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderObjectFeaturesEXT
impl Cast for PhysicalDeviceShaderObjectFeaturesEXT
§type Target = PhysicalDeviceShaderObjectFeaturesEXT
type Target = PhysicalDeviceShaderObjectFeaturesEXT
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderObjectFeaturesEXT
impl Clone for PhysicalDeviceShaderObjectFeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderObjectFeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderObjectFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderObjectFeaturesEXT
impl Default for PhysicalDeviceShaderObjectFeaturesEXT
source§fn default() -> PhysicalDeviceShaderObjectFeaturesEXT
fn default() -> PhysicalDeviceShaderObjectFeaturesEXT
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderObjectFeaturesEXT
impl HasBuilder<'static> for PhysicalDeviceShaderObjectFeaturesEXT
source§impl PartialEq for PhysicalDeviceShaderObjectFeaturesEXT
impl PartialEq for PhysicalDeviceShaderObjectFeaturesEXT
source§fn eq(&self, other: &PhysicalDeviceShaderObjectFeaturesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderObjectFeaturesEXT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderObjectFeaturesEXT
impl Eq for PhysicalDeviceShaderObjectFeaturesEXT
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderObjectFeaturesEXT
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderObjectFeaturesEXT
impl StructuralPartialEq for PhysicalDeviceShaderObjectFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderObjectFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderObjectFeaturesEXT
impl !Send for PhysicalDeviceShaderObjectFeaturesEXT
impl !Sync for PhysicalDeviceShaderObjectFeaturesEXT
impl Unpin for PhysicalDeviceShaderObjectFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderObjectFeaturesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more