#[repr(C)]pub struct PhysicalDeviceShaderModuleIdentifierFeaturesEXT {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_module_identifier: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_module_identifier: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Cast for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
§type Target = PhysicalDeviceShaderModuleIdentifierFeaturesEXT
type Target = PhysicalDeviceShaderModuleIdentifierFeaturesEXT
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Clone for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
source§fn clone(&self) -> PhysicalDeviceShaderModuleIdentifierFeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Default for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
source§fn default() -> PhysicalDeviceShaderModuleIdentifierFeaturesEXT
fn default() -> PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl HasBuilder<'static> for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
source§impl InputChainStruct for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl InputChainStruct for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl PartialEq for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
source§fn eq(&self, other: &PhysicalDeviceShaderModuleIdentifierFeaturesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderModuleIdentifierFeaturesEXT) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Eq for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl StructuralPartialEq for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl RefUnwindSafe for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl !Send for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl !Sync for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl Unpin for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderModuleIdentifierFeaturesEXT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more