#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2FeaturesKHR {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_float_controls2: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_float_controls2: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Cast for PhysicalDeviceShaderFloatControls2FeaturesKHR
§type Target = PhysicalDeviceShaderFloatControls2FeaturesKHR
type Target = PhysicalDeviceShaderFloatControls2FeaturesKHR
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Clone for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§fn clone(&self) -> PhysicalDeviceShaderFloatControls2FeaturesKHR
fn clone(&self) -> PhysicalDeviceShaderFloatControls2FeaturesKHR
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Default for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§fn default() -> PhysicalDeviceShaderFloatControls2FeaturesKHR
fn default() -> PhysicalDeviceShaderFloatControls2FeaturesKHR
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl HasBuilder<'static> for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§impl InputChainStruct for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl InputChainStruct for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES_KHR
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl PartialEq for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§fn eq(&self, other: &PhysicalDeviceShaderFloatControls2FeaturesKHR) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFloatControls2FeaturesKHR) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Eq for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl StructuralPartialEq for PhysicalDeviceShaderFloatControls2FeaturesKHR
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl !Send for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl !Sync for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Unpin for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderFloatControls2FeaturesKHR
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more