#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_float16: u32,
pub shader_int8: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_float16: u32
§shader_int8: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderFloat16Int8Features
impl Cast for PhysicalDeviceShaderFloat16Int8Features
§type Target = PhysicalDeviceShaderFloat16Int8Features
type Target = PhysicalDeviceShaderFloat16Int8Features
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
source§fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderFloat16Int8Features
impl Default for PhysicalDeviceShaderFloat16Int8Features
source§fn default() -> PhysicalDeviceShaderFloat16Int8Features
fn default() -> PhysicalDeviceShaderFloat16Int8Features
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderFloat16Int8Features
impl HasBuilder<'static> for PhysicalDeviceShaderFloat16Int8Features
source§impl InputChainStruct for PhysicalDeviceShaderFloat16Int8Features
impl InputChainStruct for PhysicalDeviceShaderFloat16Int8Features
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for PhysicalDeviceShaderFloat16Int8Features
impl PartialEq for PhysicalDeviceShaderFloat16Int8Features
source§fn eq(&self, other: &PhysicalDeviceShaderFloat16Int8Features) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFloat16Int8Features) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderFloat16Int8Features
impl Eq for PhysicalDeviceShaderFloat16Int8Features
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderFloat16Int8Features
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderFloat16Int8Features
impl StructuralPartialEq for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more