#[repr(C)]pub struct PhysicalDeviceShaderExpectAssumeFeaturesKHR {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_expect_assume: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_expect_assume: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl Cast for PhysicalDeviceShaderExpectAssumeFeaturesKHR
§type Target = PhysicalDeviceShaderExpectAssumeFeaturesKHR
type Target = PhysicalDeviceShaderExpectAssumeFeaturesKHR
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl Clone for PhysicalDeviceShaderExpectAssumeFeaturesKHR
source§fn clone(&self) -> PhysicalDeviceShaderExpectAssumeFeaturesKHR
fn clone(&self) -> PhysicalDeviceShaderExpectAssumeFeaturesKHR
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl Default for PhysicalDeviceShaderExpectAssumeFeaturesKHR
source§fn default() -> PhysicalDeviceShaderExpectAssumeFeaturesKHR
fn default() -> PhysicalDeviceShaderExpectAssumeFeaturesKHR
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl HasBuilder<'static> for PhysicalDeviceShaderExpectAssumeFeaturesKHR
source§impl InputChainStruct for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl InputChainStruct for PhysicalDeviceShaderExpectAssumeFeaturesKHR
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES_KHR
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES_KHR
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl PartialEq for PhysicalDeviceShaderExpectAssumeFeaturesKHR
source§fn eq(&self, other: &PhysicalDeviceShaderExpectAssumeFeaturesKHR) -> bool
fn eq(&self, other: &PhysicalDeviceShaderExpectAssumeFeaturesKHR) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl Eq for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl StructuralPartialEq for PhysicalDeviceShaderExpectAssumeFeaturesKHR
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl !Send for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl !Sync for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl Unpin for PhysicalDeviceShaderExpectAssumeFeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderExpectAssumeFeaturesKHR
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more