#[repr(C)]pub struct PhysicalDeviceShaderDemoteToHelperInvocationFeatures {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_demote_to_helper_invocation: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_demote_to_helper_invocation: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl Cast for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
§type Target = PhysicalDeviceShaderDemoteToHelperInvocationFeatures
type Target = PhysicalDeviceShaderDemoteToHelperInvocationFeatures
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl Clone for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
source§fn clone(&self) -> PhysicalDeviceShaderDemoteToHelperInvocationFeatures
fn clone(&self) -> PhysicalDeviceShaderDemoteToHelperInvocationFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl Default for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
source§fn default() -> PhysicalDeviceShaderDemoteToHelperInvocationFeatures
fn default() -> PhysicalDeviceShaderDemoteToHelperInvocationFeatures
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl HasBuilder<'static> for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
source§impl InputChainStruct for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl InputChainStruct for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl PartialEq for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
source§fn eq(
&self,
other: &PhysicalDeviceShaderDemoteToHelperInvocationFeatures
) -> bool
fn eq( &self, other: &PhysicalDeviceShaderDemoteToHelperInvocationFeatures ) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl Eq for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl StructuralPartialEq for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl RefUnwindSafe for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl !Send for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl !Sync for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl Unpin for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
impl UnwindSafe for PhysicalDeviceShaderDemoteToHelperInvocationFeatures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more