Struct vulkanalia::vk::BufferCopy2
source · #[repr(C)]pub struct BufferCopy2 {
pub s_type: StructureType,
pub next: *const c_void,
pub src_offset: u64,
pub dst_offset: u64,
pub size: u64,
}
Expand description
Fields§
§s_type: StructureType
§next: *const c_void
§src_offset: u64
§dst_offset: u64
§size: u64
Trait Implementations§
source§impl Cast for BufferCopy2
impl Cast for BufferCopy2
§type Target = BufferCopy2
type Target = BufferCopy2
The other type this type can be used interchangeably with in FFI.
source§impl Clone for BufferCopy2
impl Clone for BufferCopy2
source§fn clone(&self) -> BufferCopy2
fn clone(&self) -> BufferCopy2
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BufferCopy2
impl Debug for BufferCopy2
source§impl Default for BufferCopy2
impl Default for BufferCopy2
source§fn default() -> BufferCopy2
fn default() -> BufferCopy2
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for BufferCopy2
impl HasBuilder<'static> for BufferCopy2
source§impl Hash for BufferCopy2
impl Hash for BufferCopy2
source§impl InputChainStruct for BufferCopy2
impl InputChainStruct for BufferCopy2
source§impl PartialEq for BufferCopy2
impl PartialEq for BufferCopy2
source§fn eq(&self, other: &BufferCopy2) -> bool
fn eq(&self, other: &BufferCopy2) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for BufferCopy2
impl Eq for BufferCopy2
impl StructuralPartialEq for BufferCopy2
Auto Trait Implementations§
impl Freeze for BufferCopy2
impl RefUnwindSafe for BufferCopy2
impl !Send for BufferCopy2
impl !Sync for BufferCopy2
impl Unpin for BufferCopy2
impl UnwindSafe for BufferCopy2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more