pub struct PhysicalDeviceVulkan12PropertiesBuilder { /* private fields */ }
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impl PhysicalDeviceVulkan12PropertiesBuilder

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pub fn driver_id(self, driver_id: DriverId) -> Self

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pub fn driver_name( self, driver_name: impl Into<StringArray<MAX_DRIVER_NAME_SIZE>> ) -> Self

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pub fn driver_info( self, driver_info: impl Into<StringArray<MAX_DRIVER_INFO_SIZE>> ) -> Self

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pub fn conformance_version( self, conformance_version: impl Cast<Target = ConformanceVersion> ) -> Self

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pub fn denorm_behavior_independence( self, denorm_behavior_independence: ShaderFloatControlsIndependence ) -> Self

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pub fn rounding_mode_independence( self, rounding_mode_independence: ShaderFloatControlsIndependence ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float16( self, shader_signed_zero_inf_nan_preserve_float16: bool ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float32( self, shader_signed_zero_inf_nan_preserve_float32: bool ) -> Self

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pub fn shader_signed_zero_inf_nan_preserve_float64( self, shader_signed_zero_inf_nan_preserve_float64: bool ) -> Self

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pub fn shader_denorm_preserve_float16( self, shader_denorm_preserve_float16: bool ) -> Self

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pub fn shader_denorm_preserve_float32( self, shader_denorm_preserve_float32: bool ) -> Self

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pub fn shader_denorm_preserve_float64( self, shader_denorm_preserve_float64: bool ) -> Self

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pub fn shader_denorm_flush_to_zero_float16( self, shader_denorm_flush_to_zero_float16: bool ) -> Self

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pub fn shader_denorm_flush_to_zero_float32( self, shader_denorm_flush_to_zero_float32: bool ) -> Self

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pub fn shader_denorm_flush_to_zero_float64( self, shader_denorm_flush_to_zero_float64: bool ) -> Self

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pub fn shader_rounding_mode_rte_float16( self, shader_rounding_mode_rte_float16: bool ) -> Self

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pub fn shader_rounding_mode_rte_float32( self, shader_rounding_mode_rte_float32: bool ) -> Self

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pub fn shader_rounding_mode_rte_float64( self, shader_rounding_mode_rte_float64: bool ) -> Self

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pub fn shader_rounding_mode_rtz_float16( self, shader_rounding_mode_rtz_float16: bool ) -> Self

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pub fn shader_rounding_mode_rtz_float32( self, shader_rounding_mode_rtz_float32: bool ) -> Self

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pub fn shader_rounding_mode_rtz_float64( self, shader_rounding_mode_rtz_float64: bool ) -> Self

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pub fn max_update_after_bind_descriptors_in_all_pools( self, max_update_after_bind_descriptors_in_all_pools: u32 ) -> Self

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pub fn shader_uniform_buffer_array_non_uniform_indexing_native( self, shader_uniform_buffer_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_sampled_image_array_non_uniform_indexing_native( self, shader_sampled_image_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_storage_buffer_array_non_uniform_indexing_native( self, shader_storage_buffer_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_storage_image_array_non_uniform_indexing_native( self, shader_storage_image_array_non_uniform_indexing_native: bool ) -> Self

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pub fn shader_input_attachment_array_non_uniform_indexing_native( self, shader_input_attachment_array_non_uniform_indexing_native: bool ) -> Self

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pub fn robust_buffer_access_update_after_bind( self, robust_buffer_access_update_after_bind: bool ) -> Self

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pub fn quad_divergent_implicit_lod( self, quad_divergent_implicit_lod: bool ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_samplers( self, max_per_stage_descriptor_update_after_bind_samplers: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers( self, max_per_stage_descriptor_update_after_bind_uniform_buffers: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_storage_buffers( self, max_per_stage_descriptor_update_after_bind_storage_buffers: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_sampled_images( self, max_per_stage_descriptor_update_after_bind_sampled_images: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_storage_images( self, max_per_stage_descriptor_update_after_bind_storage_images: u32 ) -> Self

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pub fn max_per_stage_descriptor_update_after_bind_input_attachments( self, max_per_stage_descriptor_update_after_bind_input_attachments: u32 ) -> Self

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pub fn max_per_stage_update_after_bind_resources( self, max_per_stage_update_after_bind_resources: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_samplers( self, max_descriptor_set_update_after_bind_samplers: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_uniform_buffers( self, max_descriptor_set_update_after_bind_uniform_buffers: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic( self, max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_buffers( self, max_descriptor_set_update_after_bind_storage_buffers: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic( self, max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_sampled_images( self, max_descriptor_set_update_after_bind_sampled_images: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_storage_images( self, max_descriptor_set_update_after_bind_storage_images: u32 ) -> Self

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pub fn max_descriptor_set_update_after_bind_input_attachments( self, max_descriptor_set_update_after_bind_input_attachments: u32 ) -> Self

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pub fn supported_depth_resolve_modes( self, supported_depth_resolve_modes: ResolveModeFlags ) -> Self

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pub fn supported_stencil_resolve_modes( self, supported_stencil_resolve_modes: ResolveModeFlags ) -> Self

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pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self

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pub fn independent_resolve(self, independent_resolve: bool) -> Self

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pub fn filter_minmax_single_component_formats( self, filter_minmax_single_component_formats: bool ) -> Self

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pub fn filter_minmax_image_component_mapping( self, filter_minmax_image_component_mapping: bool ) -> Self

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pub fn max_timeline_semaphore_value_difference( self, max_timeline_semaphore_value_difference: u64 ) -> Self

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pub fn framebuffer_integer_color_sample_counts( self, framebuffer_integer_color_sample_counts: SampleCountFlags ) -> Self

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pub fn build(self) -> PhysicalDeviceVulkan12Properties

Trait Implementations§

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impl Cast for PhysicalDeviceVulkan12PropertiesBuilder

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type Target = PhysicalDeviceVulkan12Properties

The other type this type can be used interchangeably with in FFI.
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fn into(self) -> Self::Target

Converts this value into a value of the other type.
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fn as_ref(&self) -> &Self::Target

Converts this reference into a reference to the other type.
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fn as_mut(&mut self) -> &mut Self::Target

Converts this mutable reference into a mutable reference to the other type.
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impl Clone for PhysicalDeviceVulkan12PropertiesBuilder

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fn clone(&self) -> PhysicalDeviceVulkan12PropertiesBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceVulkan12PropertiesBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceVulkan12PropertiesBuilder

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fn default() -> PhysicalDeviceVulkan12PropertiesBuilder

Returns the “default value” for a type. Read more
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impl Deref for PhysicalDeviceVulkan12PropertiesBuilder

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type Target = PhysicalDeviceVulkan12Properties

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for PhysicalDeviceVulkan12PropertiesBuilder

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Copy for PhysicalDeviceVulkan12PropertiesBuilder

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.