Struct vulkanalia::vk::PhysicalDeviceFeaturesBuilder [−][src]
A builder for a PhysicalDeviceFeatures.
Implementations
impl PhysicalDeviceFeaturesBuilder
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pub fn robust_buffer_access(self, robust_buffer_access: bool) -> Self
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pub fn full_draw_index_uint32(self, full_draw_index_uint32: bool) -> Self
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pub fn image_cube_array(self, image_cube_array: bool) -> Self
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pub fn independent_blend(self, independent_blend: bool) -> Self
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pub fn geometry_shader(self, geometry_shader: bool) -> Self
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pub fn tessellation_shader(self, tessellation_shader: bool) -> Self
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pub fn sample_rate_shading(self, sample_rate_shading: bool) -> Self
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pub fn dual_src_blend(self, dual_src_blend: bool) -> Self
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pub fn logic_op(self, logic_op: bool) -> Self
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pub fn multi_draw_indirect(self, multi_draw_indirect: bool) -> Self
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pub fn draw_indirect_first_instance(
self,
draw_indirect_first_instance: bool
) -> Self
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self,
draw_indirect_first_instance: bool
) -> Self
pub fn depth_clamp(self, depth_clamp: bool) -> Self
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pub fn depth_bias_clamp(self, depth_bias_clamp: bool) -> Self
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pub fn fill_mode_non_solid(self, fill_mode_non_solid: bool) -> Self
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pub fn depth_bounds(self, depth_bounds: bool) -> Self
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pub fn wide_lines(self, wide_lines: bool) -> Self
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pub fn large_points(self, large_points: bool) -> Self
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pub fn alpha_to_one(self, alpha_to_one: bool) -> Self
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pub fn multi_viewport(self, multi_viewport: bool) -> Self
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pub fn sampler_anisotropy(self, sampler_anisotropy: bool) -> Self
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pub fn texture_compression_etc2(self, texture_compression_etc2: bool) -> Self
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pub fn texture_compression_astc_ldr(
self,
texture_compression_astc_ldr: bool
) -> Self
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self,
texture_compression_astc_ldr: bool
) -> Self
pub fn texture_compression_bc(self, texture_compression_bc: bool) -> Self
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pub fn occlusion_query_precise(self, occlusion_query_precise: bool) -> Self
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pub fn pipeline_statistics_query(self, pipeline_statistics_query: bool) -> Self
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pub fn vertex_pipeline_stores_and_atomics(
self,
vertex_pipeline_stores_and_atomics: bool
) -> Self
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self,
vertex_pipeline_stores_and_atomics: bool
) -> Self
pub fn fragment_stores_and_atomics(
self,
fragment_stores_and_atomics: bool
) -> Self
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self,
fragment_stores_and_atomics: bool
) -> Self
pub fn shader_tessellation_and_geometry_point_size(
self,
shader_tessellation_and_geometry_point_size: bool
) -> Self
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self,
shader_tessellation_and_geometry_point_size: bool
) -> Self
pub fn shader_image_gather_extended(
self,
shader_image_gather_extended: bool
) -> Self
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self,
shader_image_gather_extended: bool
) -> Self
pub fn shader_storage_image_extended_formats(
self,
shader_storage_image_extended_formats: bool
) -> Self
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self,
shader_storage_image_extended_formats: bool
) -> Self
pub fn shader_storage_image_multisample(
self,
shader_storage_image_multisample: bool
) -> Self
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self,
shader_storage_image_multisample: bool
) -> Self
pub fn shader_storage_image_read_without_format(
self,
shader_storage_image_read_without_format: bool
) -> Self
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self,
shader_storage_image_read_without_format: bool
) -> Self
pub fn shader_storage_image_write_without_format(
self,
shader_storage_image_write_without_format: bool
) -> Self
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self,
shader_storage_image_write_without_format: bool
) -> Self
pub fn shader_uniform_buffer_array_dynamic_indexing(
self,
shader_uniform_buffer_array_dynamic_indexing: bool
) -> Self
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self,
shader_uniform_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_sampled_image_array_dynamic_indexing(
self,
shader_sampled_image_array_dynamic_indexing: bool
) -> Self
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self,
shader_sampled_image_array_dynamic_indexing: bool
) -> Self
pub fn shader_storage_buffer_array_dynamic_indexing(
self,
shader_storage_buffer_array_dynamic_indexing: bool
) -> Self
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self,
shader_storage_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_storage_image_array_dynamic_indexing(
self,
shader_storage_image_array_dynamic_indexing: bool
) -> Self
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self,
shader_storage_image_array_dynamic_indexing: bool
) -> Self
pub fn shader_clip_distance(self, shader_clip_distance: bool) -> Self
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pub fn shader_cull_distance(self, shader_cull_distance: bool) -> Self
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pub fn shader_float64(self, shader_float64: bool) -> Self
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pub fn shader_int64(self, shader_int64: bool) -> Self
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pub fn shader_int16(self, shader_int16: bool) -> Self
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pub fn shader_resource_residency(self, shader_resource_residency: bool) -> Self
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pub fn shader_resource_min_lod(self, shader_resource_min_lod: bool) -> Self
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pub fn sparse_binding(self, sparse_binding: bool) -> Self
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pub fn sparse_residency_buffer(self, sparse_residency_buffer: bool) -> Self
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pub fn sparse_residency_image_2d(self, sparse_residency_image_2d: bool) -> Self
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pub fn sparse_residency_image_3d(self, sparse_residency_image_3d: bool) -> Self
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pub fn sparse_residency2_samples(self, sparse_residency2_samples: bool) -> Self
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pub fn sparse_residency4_samples(self, sparse_residency4_samples: bool) -> Self
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pub fn sparse_residency8_samples(self, sparse_residency8_samples: bool) -> Self
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pub fn sparse_residency16_samples(
self,
sparse_residency16_samples: bool
) -> Self
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self,
sparse_residency16_samples: bool
) -> Self
pub fn sparse_residency_aliased(self, sparse_residency_aliased: bool) -> Self
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pub fn variable_multisample_rate(self, variable_multisample_rate: bool) -> Self
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pub fn inherited_queries(self, inherited_queries: bool) -> Self
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pub fn build(self) -> PhysicalDeviceFeatures
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Trait Implementations
impl Cast for PhysicalDeviceFeaturesBuilder
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type Target = PhysicalDeviceFeatures
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
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fn as_ref(&self) -> &Self::Target
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fn as_mut(&mut self) -> &mut Self::Target
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impl Clone for PhysicalDeviceFeaturesBuilder
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fn clone(&self) -> PhysicalDeviceFeaturesBuilder
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for PhysicalDeviceFeaturesBuilder
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impl Debug for PhysicalDeviceFeaturesBuilder
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impl Default for PhysicalDeviceFeaturesBuilder
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impl Deref for PhysicalDeviceFeaturesBuilder
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type Target = PhysicalDeviceFeatures
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl DerefMut for PhysicalDeviceFeaturesBuilder
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFeaturesBuilder
impl Send for PhysicalDeviceFeaturesBuilder
impl Sync for PhysicalDeviceFeaturesBuilder
impl Unpin for PhysicalDeviceFeaturesBuilder
impl UnwindSafe for PhysicalDeviceFeaturesBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,