Struct vulkanalia::vk::PhysicalDeviceVulkan12FeaturesBuilder [−][src]
A builder for a PhysicalDeviceVulkan12Features.
Implementations
impl PhysicalDeviceVulkan12FeaturesBuilder
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pub fn sampler_mirror_clamp_to_edge(
self,
sampler_mirror_clamp_to_edge: bool
) -> Self
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self,
sampler_mirror_clamp_to_edge: bool
) -> Self
pub fn draw_indirect_count(self, draw_indirect_count: bool) -> Self
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pub fn storage_buffer_8bit_access(
self,
storage_buffer_8bit_access: bool
) -> Self
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self,
storage_buffer_8bit_access: bool
) -> Self
pub fn uniform_and_storage_buffer_8bit_access(
self,
uniform_and_storage_buffer_8bit_access: bool
) -> Self
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self,
uniform_and_storage_buffer_8bit_access: bool
) -> Self
pub fn storage_push_constant8(self, storage_push_constant8: bool) -> Self
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pub fn shader_buffer_int64_atomics(
self,
shader_buffer_int64_atomics: bool
) -> Self
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self,
shader_buffer_int64_atomics: bool
) -> Self
pub fn shader_shared_int64_atomics(
self,
shader_shared_int64_atomics: bool
) -> Self
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self,
shader_shared_int64_atomics: bool
) -> Self
pub fn shader_float16(self, shader_float16: bool) -> Self
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pub fn shader_int8(self, shader_int8: bool) -> Self
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pub fn descriptor_indexing(self, descriptor_indexing: bool) -> Self
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pub fn shader_input_attachment_array_dynamic_indexing(
self,
shader_input_attachment_array_dynamic_indexing: bool
) -> Self
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self,
shader_input_attachment_array_dynamic_indexing: bool
) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing(
self,
shader_uniform_texel_buffer_array_dynamic_indexing: bool
) -> Self
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self,
shader_uniform_texel_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing(
self,
shader_storage_texel_buffer_array_dynamic_indexing: bool
) -> Self
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self,
shader_storage_texel_buffer_array_dynamic_indexing: bool
) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing(
self,
shader_uniform_buffer_array_non_uniform_indexing: bool
) -> Self
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self,
shader_uniform_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing(
self,
shader_sampled_image_array_non_uniform_indexing: bool
) -> Self
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self,
shader_sampled_image_array_non_uniform_indexing: bool
) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing(
self,
shader_storage_buffer_array_non_uniform_indexing: bool
) -> Self
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self,
shader_storage_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn shader_storage_image_array_non_uniform_indexing(
self,
shader_storage_image_array_non_uniform_indexing: bool
) -> Self
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self,
shader_storage_image_array_non_uniform_indexing: bool
) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing(
self,
shader_input_attachment_array_non_uniform_indexing: bool
) -> Self
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self,
shader_input_attachment_array_non_uniform_indexing: bool
) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing(
self,
shader_uniform_texel_buffer_array_non_uniform_indexing: bool
) -> Self
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self,
shader_uniform_texel_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing(
self,
shader_storage_texel_buffer_array_non_uniform_indexing: bool
) -> Self
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self,
shader_storage_texel_buffer_array_non_uniform_indexing: bool
) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind(
self,
descriptor_binding_uniform_buffer_update_after_bind: bool
) -> Self
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self,
descriptor_binding_uniform_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind(
self,
descriptor_binding_sampled_image_update_after_bind: bool
) -> Self
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self,
descriptor_binding_sampled_image_update_after_bind: bool
) -> Self
pub fn descriptor_binding_storage_image_update_after_bind(
self,
descriptor_binding_storage_image_update_after_bind: bool
) -> Self
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self,
descriptor_binding_storage_image_update_after_bind: bool
) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind(
self,
descriptor_binding_storage_buffer_update_after_bind: bool
) -> Self
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self,
descriptor_binding_storage_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind(
self,
descriptor_binding_uniform_texel_buffer_update_after_bind: bool
) -> Self
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self,
descriptor_binding_uniform_texel_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind(
self,
descriptor_binding_storage_texel_buffer_update_after_bind: bool
) -> Self
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self,
descriptor_binding_storage_texel_buffer_update_after_bind: bool
) -> Self
pub fn descriptor_binding_update_unused_while_pending(
self,
descriptor_binding_update_unused_while_pending: bool
) -> Self
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self,
descriptor_binding_update_unused_while_pending: bool
) -> Self
pub fn descriptor_binding_partially_bound(
self,
descriptor_binding_partially_bound: bool
) -> Self
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self,
descriptor_binding_partially_bound: bool
) -> Self
pub fn descriptor_binding_variable_descriptor_count(
self,
descriptor_binding_variable_descriptor_count: bool
) -> Self
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self,
descriptor_binding_variable_descriptor_count: bool
) -> Self
pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self
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pub fn sampler_filter_minmax(self, sampler_filter_minmax: bool) -> Self
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pub fn scalar_block_layout(self, scalar_block_layout: bool) -> Self
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pub fn imageless_framebuffer(self, imageless_framebuffer: bool) -> Self
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pub fn uniform_buffer_standard_layout(
self,
uniform_buffer_standard_layout: bool
) -> Self
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self,
uniform_buffer_standard_layout: bool
) -> Self
pub fn shader_subgroup_extended_types(
self,
shader_subgroup_extended_types: bool
) -> Self
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self,
shader_subgroup_extended_types: bool
) -> Self
pub fn separate_depth_stencil_layouts(
self,
separate_depth_stencil_layouts: bool
) -> Self
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self,
separate_depth_stencil_layouts: bool
) -> Self
pub fn host_query_reset(self, host_query_reset: bool) -> Self
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pub fn timeline_semaphore(self, timeline_semaphore: bool) -> Self
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pub fn buffer_device_address(self, buffer_device_address: bool) -> Self
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pub fn buffer_device_address_capture_replay(
self,
buffer_device_address_capture_replay: bool
) -> Self
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self,
buffer_device_address_capture_replay: bool
) -> Self
pub fn buffer_device_address_multi_device(
self,
buffer_device_address_multi_device: bool
) -> Self
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self,
buffer_device_address_multi_device: bool
) -> Self
pub fn vulkan_memory_model(self, vulkan_memory_model: bool) -> Self
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pub fn vulkan_memory_model_device_scope(
self,
vulkan_memory_model_device_scope: bool
) -> Self
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self,
vulkan_memory_model_device_scope: bool
) -> Self
pub fn vulkan_memory_model_availability_visibility_chains(
self,
vulkan_memory_model_availability_visibility_chains: bool
) -> Self
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self,
vulkan_memory_model_availability_visibility_chains: bool
) -> Self
pub fn shader_output_viewport_index(
self,
shader_output_viewport_index: bool
) -> Self
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self,
shader_output_viewport_index: bool
) -> Self
pub fn shader_output_layer(self, shader_output_layer: bool) -> Self
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pub fn subgroup_broadcast_dynamic_id(
self,
subgroup_broadcast_dynamic_id: bool
) -> Self
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self,
subgroup_broadcast_dynamic_id: bool
) -> Self
pub fn build(self) -> PhysicalDeviceVulkan12Features
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Trait Implementations
impl Cast for PhysicalDeviceVulkan12FeaturesBuilder
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type Target = PhysicalDeviceVulkan12Features
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
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fn as_ref(&self) -> &Self::Target
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fn as_mut(&mut self) -> &mut Self::Target
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impl Clone for PhysicalDeviceVulkan12FeaturesBuilder
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fn clone(&self) -> PhysicalDeviceVulkan12FeaturesBuilder
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for PhysicalDeviceVulkan12FeaturesBuilder
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impl Debug for PhysicalDeviceVulkan12FeaturesBuilder
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impl Default for PhysicalDeviceVulkan12FeaturesBuilder
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impl Deref for PhysicalDeviceVulkan12FeaturesBuilder
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type Target = PhysicalDeviceVulkan12Features
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl DerefMut for PhysicalDeviceVulkan12FeaturesBuilder
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceVulkan12FeaturesBuilder
impl !Send for PhysicalDeviceVulkan12FeaturesBuilder
impl !Sync for PhysicalDeviceVulkan12FeaturesBuilder
impl Unpin for PhysicalDeviceVulkan12FeaturesBuilder
impl UnwindSafe for PhysicalDeviceVulkan12FeaturesBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,