Struct vulkanalia::vk::PhysicalDeviceFloatControlsProperties[][src]

#[repr(C)]pub struct PhysicalDeviceFloatControlsProperties {
    pub s_type: StructureType,
    pub next: *mut c_void,
    pub denorm_behavior_independence: ShaderFloatControlsIndependence,
    pub rounding_mode_independence: ShaderFloatControlsIndependence,
    pub shader_signed_zero_inf_nan_preserve_float16: u32,
    pub shader_signed_zero_inf_nan_preserve_float32: u32,
    pub shader_signed_zero_inf_nan_preserve_float64: u32,
    pub shader_denorm_preserve_float16: u32,
    pub shader_denorm_preserve_float32: u32,
    pub shader_denorm_preserve_float64: u32,
    pub shader_denorm_flush_to_zero_float16: u32,
    pub shader_denorm_flush_to_zero_float32: u32,
    pub shader_denorm_flush_to_zero_float64: u32,
    pub shader_rounding_mode_rte_float16: u32,
    pub shader_rounding_mode_rte_float32: u32,
    pub shader_rounding_mode_rte_float64: u32,
    pub shader_rounding_mode_rtz_float16: u32,
    pub shader_rounding_mode_rtz_float32: u32,
    pub shader_rounding_mode_rtz_float64: u32,
}

Fields

s_type: StructureTypenext: *mut c_voiddenorm_behavior_independence: ShaderFloatControlsIndependencerounding_mode_independence: ShaderFloatControlsIndependenceshader_signed_zero_inf_nan_preserve_float16: u32shader_signed_zero_inf_nan_preserve_float32: u32shader_signed_zero_inf_nan_preserve_float64: u32shader_denorm_preserve_float16: u32shader_denorm_preserve_float32: u32shader_denorm_preserve_float64: u32shader_denorm_flush_to_zero_float16: u32shader_denorm_flush_to_zero_float32: u32shader_denorm_flush_to_zero_float64: u32shader_rounding_mode_rte_float16: u32shader_rounding_mode_rte_float32: u32shader_rounding_mode_rte_float64: u32shader_rounding_mode_rtz_float16: u32shader_rounding_mode_rtz_float32: u32shader_rounding_mode_rtz_float64: u32

Trait Implementations

impl Cast for PhysicalDeviceFloatControlsProperties[src]

type Target = PhysicalDeviceFloatControlsProperties

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceFloatControlsProperties[src]

impl Copy for PhysicalDeviceFloatControlsProperties[src]

impl Debug for PhysicalDeviceFloatControlsProperties[src]

impl Default for PhysicalDeviceFloatControlsProperties[src]

impl Eq for PhysicalDeviceFloatControlsProperties[src]

impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFloatControlsProperties[src]

impl HasBuilder<'static> for PhysicalDeviceFloatControlsProperties[src]

type Builder = PhysicalDeviceFloatControlsPropertiesBuilder

The associated builder for this type.

impl Hash for PhysicalDeviceFloatControlsProperties[src]

impl PartialEq<PhysicalDeviceFloatControlsProperties> for PhysicalDeviceFloatControlsProperties[src]

impl StructuralEq for PhysicalDeviceFloatControlsProperties[src]

impl StructuralPartialEq for PhysicalDeviceFloatControlsProperties[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.