Trait vulkanalia::vk::DeviceV1_0
source · pub trait DeviceV1_0 {
Show 122 methods
// Required methods
fn commands(&self) -> &DeviceCommands;
fn handle(&self) -> Device;
// Provided methods
unsafe fn allocate_command_buffers(
&self,
allocate_info: &CommandBufferAllocateInfo
) -> VkResult<Vec<CommandBuffer>> { ... }
unsafe fn allocate_descriptor_sets(
&self,
allocate_info: &DescriptorSetAllocateInfo
) -> VkResult<Vec<DescriptorSet>> { ... }
unsafe fn allocate_memory(
&self,
allocate_info: &MemoryAllocateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<DeviceMemory> { ... }
unsafe fn begin_command_buffer(
&self,
command_buffer: CommandBuffer,
begin_info: &CommandBufferBeginInfo
) -> VkResult<()> { ... }
unsafe fn bind_buffer_memory(
&self,
buffer: Buffer,
memory: DeviceMemory,
memory_offset: DeviceSize
) -> VkResult<()> { ... }
unsafe fn bind_image_memory(
&self,
image: Image,
memory: DeviceMemory,
memory_offset: DeviceSize
) -> VkResult<()> { ... }
unsafe fn cmd_begin_query(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
query: u32,
flags: QueryControlFlags
) { ... }
unsafe fn cmd_begin_render_pass(
&self,
command_buffer: CommandBuffer,
render_pass_begin: &RenderPassBeginInfo,
contents: SubpassContents
) { ... }
unsafe fn cmd_bind_descriptor_sets(
&self,
command_buffer: CommandBuffer,
pipeline_bind_point: PipelineBindPoint,
layout: PipelineLayout,
first_set: u32,
descriptor_sets: &[DescriptorSet],
dynamic_offsets: &[u32]
) { ... }
unsafe fn cmd_bind_index_buffer(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
index_type: IndexType
) { ... }
unsafe fn cmd_bind_pipeline(
&self,
command_buffer: CommandBuffer,
pipeline_bind_point: PipelineBindPoint,
pipeline: Pipeline
) { ... }
unsafe fn cmd_bind_vertex_buffers(
&self,
command_buffer: CommandBuffer,
first_binding: u32,
buffers: &[Buffer],
offsets: &[DeviceSize]
) { ... }
unsafe fn cmd_blit_image(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = ImageBlit>],
filter: Filter
) { ... }
unsafe fn cmd_clear_attachments(
&self,
command_buffer: CommandBuffer,
attachments: &[impl Cast<Target = ClearAttachment>],
rects: &[impl Cast<Target = ClearRect>]
) { ... }
unsafe fn cmd_clear_color_image(
&self,
command_buffer: CommandBuffer,
image: Image,
image_layout: ImageLayout,
color: &ClearColorValue,
ranges: &[impl Cast<Target = ImageSubresourceRange>]
) { ... }
unsafe fn cmd_clear_depth_stencil_image(
&self,
command_buffer: CommandBuffer,
image: Image,
image_layout: ImageLayout,
depth_stencil: &ClearDepthStencilValue,
ranges: &[impl Cast<Target = ImageSubresourceRange>]
) { ... }
unsafe fn cmd_copy_buffer(
&self,
command_buffer: CommandBuffer,
src_buffer: Buffer,
dst_buffer: Buffer,
regions: &[impl Cast<Target = BufferCopy>]
) { ... }
unsafe fn cmd_copy_buffer_to_image(
&self,
command_buffer: CommandBuffer,
src_buffer: Buffer,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = BufferImageCopy>]
) { ... }
unsafe fn cmd_copy_image(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = ImageCopy>]
) { ... }
unsafe fn cmd_copy_image_to_buffer(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_buffer: Buffer,
regions: &[impl Cast<Target = BufferImageCopy>]
) { ... }
unsafe fn cmd_copy_query_pool_results(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
first_query: u32,
query_count: u32,
dst_buffer: Buffer,
dst_offset: DeviceSize,
stride: DeviceSize,
flags: QueryResultFlags
) { ... }
unsafe fn cmd_dispatch(
&self,
command_buffer: CommandBuffer,
group_count_x: u32,
group_count_y: u32,
group_count_z: u32
) { ... }
unsafe fn cmd_dispatch_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize
) { ... }
unsafe fn cmd_draw(
&self,
command_buffer: CommandBuffer,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32
) { ... }
unsafe fn cmd_draw_indexed(
&self,
command_buffer: CommandBuffer,
index_count: u32,
instance_count: u32,
first_index: u32,
vertex_offset: i32,
first_instance: u32
) { ... }
unsafe fn cmd_draw_indexed_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
draw_count: u32,
stride: u32
) { ... }
unsafe fn cmd_draw_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
draw_count: u32,
stride: u32
) { ... }
unsafe fn cmd_end_query(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
query: u32
) { ... }
unsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer) { ... }
unsafe fn cmd_execute_commands(
&self,
command_buffer: CommandBuffer,
command_buffers: &[CommandBuffer]
) { ... }
unsafe fn cmd_fill_buffer(
&self,
command_buffer: CommandBuffer,
dst_buffer: Buffer,
dst_offset: DeviceSize,
size: DeviceSize,
data: u32
) { ... }
unsafe fn cmd_next_subpass(
&self,
command_buffer: CommandBuffer,
contents: SubpassContents
) { ... }
unsafe fn cmd_pipeline_barrier(
&self,
command_buffer: CommandBuffer,
src_stage_mask: PipelineStageFlags,
dst_stage_mask: PipelineStageFlags,
dependency_flags: DependencyFlags,
memory_barriers: &[impl Cast<Target = MemoryBarrier>],
buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>],
image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>]
) { ... }
unsafe fn cmd_push_constants(
&self,
command_buffer: CommandBuffer,
layout: PipelineLayout,
stage_flags: ShaderStageFlags,
offset: u32,
values: &[u8]
) { ... }
unsafe fn cmd_reset_event(
&self,
command_buffer: CommandBuffer,
event: Event,
stage_mask: PipelineStageFlags
) { ... }
unsafe fn cmd_reset_query_pool(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
first_query: u32,
query_count: u32
) { ... }
unsafe fn cmd_resolve_image(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = ImageResolve>]
) { ... }
unsafe fn cmd_set_blend_constants(
&self,
command_buffer: CommandBuffer,
blend_constants: [f32; 4]
) { ... }
unsafe fn cmd_set_depth_bias(
&self,
command_buffer: CommandBuffer,
depth_bias_constant_factor: f32,
depth_bias_clamp: f32,
depth_bias_slope_factor: f32
) { ... }
unsafe fn cmd_set_depth_bounds(
&self,
command_buffer: CommandBuffer,
min_depth_bounds: f32,
max_depth_bounds: f32
) { ... }
unsafe fn cmd_set_event(
&self,
command_buffer: CommandBuffer,
event: Event,
stage_mask: PipelineStageFlags
) { ... }
unsafe fn cmd_set_line_width(
&self,
command_buffer: CommandBuffer,
line_width: f32
) { ... }
unsafe fn cmd_set_scissor(
&self,
command_buffer: CommandBuffer,
first_scissor: u32,
scissors: &[impl Cast<Target = Rect2D>]
) { ... }
unsafe fn cmd_set_stencil_compare_mask(
&self,
command_buffer: CommandBuffer,
face_mask: StencilFaceFlags,
compare_mask: u32
) { ... }
unsafe fn cmd_set_stencil_reference(
&self,
command_buffer: CommandBuffer,
face_mask: StencilFaceFlags,
reference: u32
) { ... }
unsafe fn cmd_set_stencil_write_mask(
&self,
command_buffer: CommandBuffer,
face_mask: StencilFaceFlags,
write_mask: u32
) { ... }
unsafe fn cmd_set_viewport(
&self,
command_buffer: CommandBuffer,
first_viewport: u32,
viewports: &[impl Cast<Target = Viewport>]
) { ... }
unsafe fn cmd_update_buffer(
&self,
command_buffer: CommandBuffer,
dst_buffer: Buffer,
dst_offset: DeviceSize,
data: &[u8]
) { ... }
unsafe fn cmd_wait_events(
&self,
command_buffer: CommandBuffer,
events: &[Event],
src_stage_mask: PipelineStageFlags,
dst_stage_mask: PipelineStageFlags,
memory_barriers: &[impl Cast<Target = MemoryBarrier>],
buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>],
image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>]
) { ... }
unsafe fn cmd_write_timestamp(
&self,
command_buffer: CommandBuffer,
pipeline_stage: PipelineStageFlags,
query_pool: QueryPool,
query: u32
) { ... }
unsafe fn create_buffer(
&self,
create_info: &BufferCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Buffer> { ... }
unsafe fn create_buffer_view(
&self,
create_info: &BufferViewCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<BufferView> { ... }
unsafe fn create_command_pool(
&self,
create_info: &CommandPoolCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<CommandPool> { ... }
unsafe fn create_compute_pipelines(
&self,
pipeline_cache: PipelineCache,
create_infos: &[impl Cast<Target = ComputePipelineCreateInfo>],
allocator: Option<&AllocationCallbacks>
) -> VkSuccessResult<Vec<Pipeline>> { ... }
unsafe fn create_descriptor_pool(
&self,
create_info: &DescriptorPoolCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<DescriptorPool> { ... }
unsafe fn create_descriptor_set_layout(
&self,
create_info: &DescriptorSetLayoutCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<DescriptorSetLayout> { ... }
unsafe fn create_event(
&self,
create_info: &EventCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Event> { ... }
unsafe fn create_fence(
&self,
create_info: &FenceCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Fence> { ... }
unsafe fn create_framebuffer(
&self,
create_info: &FramebufferCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Framebuffer> { ... }
unsafe fn create_graphics_pipelines(
&self,
pipeline_cache: PipelineCache,
create_infos: &[impl Cast<Target = GraphicsPipelineCreateInfo>],
allocator: Option<&AllocationCallbacks>
) -> VkSuccessResult<Vec<Pipeline>> { ... }
unsafe fn create_image(
&self,
create_info: &ImageCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Image> { ... }
unsafe fn create_image_view(
&self,
create_info: &ImageViewCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<ImageView> { ... }
unsafe fn create_pipeline_cache(
&self,
create_info: &PipelineCacheCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<PipelineCache> { ... }
unsafe fn create_pipeline_layout(
&self,
create_info: &PipelineLayoutCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<PipelineLayout> { ... }
unsafe fn create_query_pool(
&self,
create_info: &QueryPoolCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<QueryPool> { ... }
unsafe fn create_render_pass(
&self,
create_info: &RenderPassCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<RenderPass> { ... }
unsafe fn create_sampler(
&self,
create_info: &SamplerCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Sampler> { ... }
unsafe fn create_semaphore(
&self,
create_info: &SemaphoreCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Semaphore> { ... }
unsafe fn create_shader_module(
&self,
create_info: &ShaderModuleCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<ShaderModule> { ... }
unsafe fn destroy_buffer(
&self,
buffer: Buffer,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_buffer_view(
&self,
buffer_view: BufferView,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_command_pool(
&self,
command_pool: CommandPool,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_descriptor_pool(
&self,
descriptor_pool: DescriptorPool,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_descriptor_set_layout(
&self,
descriptor_set_layout: DescriptorSetLayout,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_device(&self, allocator: Option<&AllocationCallbacks>) { ... }
unsafe fn destroy_event(
&self,
event: Event,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_fence(
&self,
fence: Fence,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_framebuffer(
&self,
framebuffer: Framebuffer,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_image(
&self,
image: Image,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_image_view(
&self,
image_view: ImageView,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_pipeline(
&self,
pipeline: Pipeline,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_pipeline_cache(
&self,
pipeline_cache: PipelineCache,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_pipeline_layout(
&self,
pipeline_layout: PipelineLayout,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_query_pool(
&self,
query_pool: QueryPool,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_render_pass(
&self,
render_pass: RenderPass,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_sampler(
&self,
sampler: Sampler,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_semaphore(
&self,
semaphore: Semaphore,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn destroy_shader_module(
&self,
shader_module: ShaderModule,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn device_wait_idle(&self) -> VkResult<()> { ... }
unsafe fn end_command_buffer(
&self,
command_buffer: CommandBuffer
) -> VkResult<()> { ... }
unsafe fn flush_mapped_memory_ranges(
&self,
memory_ranges: &[impl Cast<Target = MappedMemoryRange>]
) -> VkResult<()> { ... }
unsafe fn free_command_buffers(
&self,
command_pool: CommandPool,
command_buffers: &[CommandBuffer]
) { ... }
unsafe fn free_descriptor_sets(
&self,
descriptor_pool: DescriptorPool,
descriptor_sets: &[DescriptorSet]
) -> VkResult<()> { ... }
unsafe fn free_memory(
&self,
memory: DeviceMemory,
allocator: Option<&AllocationCallbacks>
) { ... }
unsafe fn get_buffer_memory_requirements(
&self,
buffer: Buffer
) -> MemoryRequirements { ... }
unsafe fn get_device_memory_commitment(
&self,
memory: DeviceMemory
) -> DeviceSize { ... }
unsafe fn get_device_queue(
&self,
queue_family_index: u32,
queue_index: u32
) -> Queue { ... }
unsafe fn get_event_status(&self, event: Event) -> VkResult<SuccessCode> { ... }
unsafe fn get_fence_status(&self, fence: Fence) -> VkResult<SuccessCode> { ... }
unsafe fn get_image_memory_requirements(
&self,
image: Image
) -> MemoryRequirements { ... }
unsafe fn get_image_sparse_memory_requirements(
&self,
image: Image
) -> Vec<SparseImageMemoryRequirements> { ... }
unsafe fn get_image_subresource_layout(
&self,
image: Image,
subresource: &ImageSubresource
) -> SubresourceLayout { ... }
unsafe fn get_pipeline_cache_data(
&self,
pipeline_cache: PipelineCache
) -> VkResult<Vec<u8>> { ... }
unsafe fn get_query_pool_results(
&self,
query_pool: QueryPool,
first_query: u32,
query_count: u32,
data: &mut [u8],
stride: DeviceSize,
flags: QueryResultFlags
) -> VkResult<SuccessCode> { ... }
unsafe fn get_render_area_granularity(
&self,
render_pass: RenderPass
) -> Extent2D { ... }
unsafe fn invalidate_mapped_memory_ranges(
&self,
memory_ranges: &[impl Cast<Target = MappedMemoryRange>]
) -> VkResult<()> { ... }
unsafe fn map_memory(
&self,
memory: DeviceMemory,
offset: DeviceSize,
size: DeviceSize,
flags: MemoryMapFlags
) -> VkResult<*mut c_void> { ... }
unsafe fn merge_pipeline_caches(
&self,
dst_cache: PipelineCache,
src_caches: &[PipelineCache]
) -> VkResult<()> { ... }
unsafe fn queue_bind_sparse(
&self,
queue: Queue,
bind_info: &[impl Cast<Target = BindSparseInfo>],
fence: Fence
) -> VkResult<()> { ... }
unsafe fn queue_submit(
&self,
queue: Queue,
submits: &[impl Cast<Target = SubmitInfo>],
fence: Fence
) -> VkResult<()> { ... }
unsafe fn queue_wait_idle(&self, queue: Queue) -> VkResult<()> { ... }
unsafe fn reset_command_buffer(
&self,
command_buffer: CommandBuffer,
flags: CommandBufferResetFlags
) -> VkResult<()> { ... }
unsafe fn reset_command_pool(
&self,
command_pool: CommandPool,
flags: CommandPoolResetFlags
) -> VkResult<()> { ... }
unsafe fn reset_descriptor_pool(
&self,
descriptor_pool: DescriptorPool,
flags: DescriptorPoolResetFlags
) -> VkResult<()> { ... }
unsafe fn reset_event(&self, event: Event) -> VkResult<()> { ... }
unsafe fn reset_fences(&self, fences: &[Fence]) -> VkResult<()> { ... }
unsafe fn set_event(&self, event: Event) -> VkResult<()> { ... }
unsafe fn unmap_memory(&self, memory: DeviceMemory) { ... }
unsafe fn update_descriptor_sets(
&self,
descriptor_writes: &[impl Cast<Target = WriteDescriptorSet>],
descriptor_copies: &[impl Cast<Target = CopyDescriptorSet>]
) { ... }
unsafe fn wait_for_fences(
&self,
fences: &[Fence],
wait_all: bool,
timeout: u64
) -> VkResult<SuccessCode> { ... }
}
Expand description
Vulkan 1.0 device command wrappers.
Required Methods§
Provided Methods§
sourceunsafe fn allocate_command_buffers(
&self,
allocate_info: &CommandBufferAllocateInfo
) -> VkResult<Vec<CommandBuffer>>
unsafe fn allocate_command_buffers( &self, allocate_info: &CommandBufferAllocateInfo ) -> VkResult<Vec<CommandBuffer>>
sourceunsafe fn allocate_descriptor_sets(
&self,
allocate_info: &DescriptorSetAllocateInfo
) -> VkResult<Vec<DescriptorSet>>
unsafe fn allocate_descriptor_sets( &self, allocate_info: &DescriptorSetAllocateInfo ) -> VkResult<Vec<DescriptorSet>>
sourceunsafe fn allocate_memory(
&self,
allocate_info: &MemoryAllocateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<DeviceMemory>
unsafe fn allocate_memory( &self, allocate_info: &MemoryAllocateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DeviceMemory>
sourceunsafe fn begin_command_buffer(
&self,
command_buffer: CommandBuffer,
begin_info: &CommandBufferBeginInfo
) -> VkResult<()>
unsafe fn begin_command_buffer( &self, command_buffer: CommandBuffer, begin_info: &CommandBufferBeginInfo ) -> VkResult<()>
sourceunsafe fn bind_buffer_memory(
&self,
buffer: Buffer,
memory: DeviceMemory,
memory_offset: DeviceSize
) -> VkResult<()>
unsafe fn bind_buffer_memory( &self, buffer: Buffer, memory: DeviceMemory, memory_offset: DeviceSize ) -> VkResult<()>
sourceunsafe fn bind_image_memory(
&self,
image: Image,
memory: DeviceMemory,
memory_offset: DeviceSize
) -> VkResult<()>
unsafe fn bind_image_memory( &self, image: Image, memory: DeviceMemory, memory_offset: DeviceSize ) -> VkResult<()>
sourceunsafe fn cmd_begin_query(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
query: u32,
flags: QueryControlFlags
)
unsafe fn cmd_begin_query( &self, command_buffer: CommandBuffer, query_pool: QueryPool, query: u32, flags: QueryControlFlags )
sourceunsafe fn cmd_begin_render_pass(
&self,
command_buffer: CommandBuffer,
render_pass_begin: &RenderPassBeginInfo,
contents: SubpassContents
)
unsafe fn cmd_begin_render_pass( &self, command_buffer: CommandBuffer, render_pass_begin: &RenderPassBeginInfo, contents: SubpassContents )
sourceunsafe fn cmd_bind_descriptor_sets(
&self,
command_buffer: CommandBuffer,
pipeline_bind_point: PipelineBindPoint,
layout: PipelineLayout,
first_set: u32,
descriptor_sets: &[DescriptorSet],
dynamic_offsets: &[u32]
)
unsafe fn cmd_bind_descriptor_sets( &self, command_buffer: CommandBuffer, pipeline_bind_point: PipelineBindPoint, layout: PipelineLayout, first_set: u32, descriptor_sets: &[DescriptorSet], dynamic_offsets: &[u32] )
sourceunsafe fn cmd_bind_index_buffer(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
index_type: IndexType
)
unsafe fn cmd_bind_index_buffer( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, index_type: IndexType )
sourceunsafe fn cmd_bind_pipeline(
&self,
command_buffer: CommandBuffer,
pipeline_bind_point: PipelineBindPoint,
pipeline: Pipeline
)
unsafe fn cmd_bind_pipeline( &self, command_buffer: CommandBuffer, pipeline_bind_point: PipelineBindPoint, pipeline: Pipeline )
sourceunsafe fn cmd_bind_vertex_buffers(
&self,
command_buffer: CommandBuffer,
first_binding: u32,
buffers: &[Buffer],
offsets: &[DeviceSize]
)
unsafe fn cmd_bind_vertex_buffers( &self, command_buffer: CommandBuffer, first_binding: u32, buffers: &[Buffer], offsets: &[DeviceSize] )
sourceunsafe fn cmd_blit_image(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = ImageBlit>],
filter: Filter
)
unsafe fn cmd_blit_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageBlit>], filter: Filter )
sourceunsafe fn cmd_clear_attachments(
&self,
command_buffer: CommandBuffer,
attachments: &[impl Cast<Target = ClearAttachment>],
rects: &[impl Cast<Target = ClearRect>]
)
unsafe fn cmd_clear_attachments( &self, command_buffer: CommandBuffer, attachments: &[impl Cast<Target = ClearAttachment>], rects: &[impl Cast<Target = ClearRect>] )
sourceunsafe fn cmd_clear_color_image(
&self,
command_buffer: CommandBuffer,
image: Image,
image_layout: ImageLayout,
color: &ClearColorValue,
ranges: &[impl Cast<Target = ImageSubresourceRange>]
)
unsafe fn cmd_clear_color_image( &self, command_buffer: CommandBuffer, image: Image, image_layout: ImageLayout, color: &ClearColorValue, ranges: &[impl Cast<Target = ImageSubresourceRange>] )
sourceunsafe fn cmd_clear_depth_stencil_image(
&self,
command_buffer: CommandBuffer,
image: Image,
image_layout: ImageLayout,
depth_stencil: &ClearDepthStencilValue,
ranges: &[impl Cast<Target = ImageSubresourceRange>]
)
unsafe fn cmd_clear_depth_stencil_image( &self, command_buffer: CommandBuffer, image: Image, image_layout: ImageLayout, depth_stencil: &ClearDepthStencilValue, ranges: &[impl Cast<Target = ImageSubresourceRange>] )
sourceunsafe fn cmd_copy_buffer(
&self,
command_buffer: CommandBuffer,
src_buffer: Buffer,
dst_buffer: Buffer,
regions: &[impl Cast<Target = BufferCopy>]
)
unsafe fn cmd_copy_buffer( &self, command_buffer: CommandBuffer, src_buffer: Buffer, dst_buffer: Buffer, regions: &[impl Cast<Target = BufferCopy>] )
sourceunsafe fn cmd_copy_buffer_to_image(
&self,
command_buffer: CommandBuffer,
src_buffer: Buffer,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = BufferImageCopy>]
)
unsafe fn cmd_copy_buffer_to_image( &self, command_buffer: CommandBuffer, src_buffer: Buffer, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = BufferImageCopy>] )
sourceunsafe fn cmd_copy_image(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = ImageCopy>]
)
unsafe fn cmd_copy_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageCopy>] )
sourceunsafe fn cmd_copy_image_to_buffer(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_buffer: Buffer,
regions: &[impl Cast<Target = BufferImageCopy>]
)
unsafe fn cmd_copy_image_to_buffer( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_buffer: Buffer, regions: &[impl Cast<Target = BufferImageCopy>] )
sourceunsafe fn cmd_copy_query_pool_results(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
first_query: u32,
query_count: u32,
dst_buffer: Buffer,
dst_offset: DeviceSize,
stride: DeviceSize,
flags: QueryResultFlags
)
unsafe fn cmd_copy_query_pool_results( &self, command_buffer: CommandBuffer, query_pool: QueryPool, first_query: u32, query_count: u32, dst_buffer: Buffer, dst_offset: DeviceSize, stride: DeviceSize, flags: QueryResultFlags )
sourceunsafe fn cmd_dispatch(
&self,
command_buffer: CommandBuffer,
group_count_x: u32,
group_count_y: u32,
group_count_z: u32
)
unsafe fn cmd_dispatch( &self, command_buffer: CommandBuffer, group_count_x: u32, group_count_y: u32, group_count_z: u32 )
sourceunsafe fn cmd_dispatch_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize
)
unsafe fn cmd_dispatch_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize )
sourceunsafe fn cmd_draw(
&self,
command_buffer: CommandBuffer,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32
)
unsafe fn cmd_draw( &self, command_buffer: CommandBuffer, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32 )
sourceunsafe fn cmd_draw_indexed(
&self,
command_buffer: CommandBuffer,
index_count: u32,
instance_count: u32,
first_index: u32,
vertex_offset: i32,
first_instance: u32
)
unsafe fn cmd_draw_indexed( &self, command_buffer: CommandBuffer, index_count: u32, instance_count: u32, first_index: u32, vertex_offset: i32, first_instance: u32 )
sourceunsafe fn cmd_draw_indexed_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
draw_count: u32,
stride: u32
)
unsafe fn cmd_draw_indexed_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 )
sourceunsafe fn cmd_draw_indirect(
&self,
command_buffer: CommandBuffer,
buffer: Buffer,
offset: DeviceSize,
draw_count: u32,
stride: u32
)
unsafe fn cmd_draw_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 )
sourceunsafe fn cmd_end_query(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
query: u32
)
unsafe fn cmd_end_query( &self, command_buffer: CommandBuffer, query_pool: QueryPool, query: u32 )
sourceunsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer)
unsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer)
sourceunsafe fn cmd_execute_commands(
&self,
command_buffer: CommandBuffer,
command_buffers: &[CommandBuffer]
)
unsafe fn cmd_execute_commands( &self, command_buffer: CommandBuffer, command_buffers: &[CommandBuffer] )
sourceunsafe fn cmd_fill_buffer(
&self,
command_buffer: CommandBuffer,
dst_buffer: Buffer,
dst_offset: DeviceSize,
size: DeviceSize,
data: u32
)
unsafe fn cmd_fill_buffer( &self, command_buffer: CommandBuffer, dst_buffer: Buffer, dst_offset: DeviceSize, size: DeviceSize, data: u32 )
sourceunsafe fn cmd_next_subpass(
&self,
command_buffer: CommandBuffer,
contents: SubpassContents
)
unsafe fn cmd_next_subpass( &self, command_buffer: CommandBuffer, contents: SubpassContents )
sourceunsafe fn cmd_pipeline_barrier(
&self,
command_buffer: CommandBuffer,
src_stage_mask: PipelineStageFlags,
dst_stage_mask: PipelineStageFlags,
dependency_flags: DependencyFlags,
memory_barriers: &[impl Cast<Target = MemoryBarrier>],
buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>],
image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>]
)
unsafe fn cmd_pipeline_barrier( &self, command_buffer: CommandBuffer, src_stage_mask: PipelineStageFlags, dst_stage_mask: PipelineStageFlags, dependency_flags: DependencyFlags, memory_barriers: &[impl Cast<Target = MemoryBarrier>], buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>], image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>] )
sourceunsafe fn cmd_push_constants(
&self,
command_buffer: CommandBuffer,
layout: PipelineLayout,
stage_flags: ShaderStageFlags,
offset: u32,
values: &[u8]
)
unsafe fn cmd_push_constants( &self, command_buffer: CommandBuffer, layout: PipelineLayout, stage_flags: ShaderStageFlags, offset: u32, values: &[u8] )
sourceunsafe fn cmd_reset_event(
&self,
command_buffer: CommandBuffer,
event: Event,
stage_mask: PipelineStageFlags
)
unsafe fn cmd_reset_event( &self, command_buffer: CommandBuffer, event: Event, stage_mask: PipelineStageFlags )
sourceunsafe fn cmd_reset_query_pool(
&self,
command_buffer: CommandBuffer,
query_pool: QueryPool,
first_query: u32,
query_count: u32
)
unsafe fn cmd_reset_query_pool( &self, command_buffer: CommandBuffer, query_pool: QueryPool, first_query: u32, query_count: u32 )
sourceunsafe fn cmd_resolve_image(
&self,
command_buffer: CommandBuffer,
src_image: Image,
src_image_layout: ImageLayout,
dst_image: Image,
dst_image_layout: ImageLayout,
regions: &[impl Cast<Target = ImageResolve>]
)
unsafe fn cmd_resolve_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageResolve>] )
sourceunsafe fn cmd_set_blend_constants(
&self,
command_buffer: CommandBuffer,
blend_constants: [f32; 4]
)
unsafe fn cmd_set_blend_constants( &self, command_buffer: CommandBuffer, blend_constants: [f32; 4] )
sourceunsafe fn cmd_set_depth_bias(
&self,
command_buffer: CommandBuffer,
depth_bias_constant_factor: f32,
depth_bias_clamp: f32,
depth_bias_slope_factor: f32
)
unsafe fn cmd_set_depth_bias( &self, command_buffer: CommandBuffer, depth_bias_constant_factor: f32, depth_bias_clamp: f32, depth_bias_slope_factor: f32 )
sourceunsafe fn cmd_set_depth_bounds(
&self,
command_buffer: CommandBuffer,
min_depth_bounds: f32,
max_depth_bounds: f32
)
unsafe fn cmd_set_depth_bounds( &self, command_buffer: CommandBuffer, min_depth_bounds: f32, max_depth_bounds: f32 )
sourceunsafe fn cmd_set_event(
&self,
command_buffer: CommandBuffer,
event: Event,
stage_mask: PipelineStageFlags
)
unsafe fn cmd_set_event( &self, command_buffer: CommandBuffer, event: Event, stage_mask: PipelineStageFlags )
sourceunsafe fn cmd_set_line_width(
&self,
command_buffer: CommandBuffer,
line_width: f32
)
unsafe fn cmd_set_line_width( &self, command_buffer: CommandBuffer, line_width: f32 )
sourceunsafe fn cmd_set_scissor(
&self,
command_buffer: CommandBuffer,
first_scissor: u32,
scissors: &[impl Cast<Target = Rect2D>]
)
unsafe fn cmd_set_scissor( &self, command_buffer: CommandBuffer, first_scissor: u32, scissors: &[impl Cast<Target = Rect2D>] )
sourceunsafe fn cmd_set_stencil_compare_mask(
&self,
command_buffer: CommandBuffer,
face_mask: StencilFaceFlags,
compare_mask: u32
)
unsafe fn cmd_set_stencil_compare_mask( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, compare_mask: u32 )
sourceunsafe fn cmd_set_stencil_reference(
&self,
command_buffer: CommandBuffer,
face_mask: StencilFaceFlags,
reference: u32
)
unsafe fn cmd_set_stencil_reference( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, reference: u32 )
sourceunsafe fn cmd_set_stencil_write_mask(
&self,
command_buffer: CommandBuffer,
face_mask: StencilFaceFlags,
write_mask: u32
)
unsafe fn cmd_set_stencil_write_mask( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, write_mask: u32 )
sourceunsafe fn cmd_set_viewport(
&self,
command_buffer: CommandBuffer,
first_viewport: u32,
viewports: &[impl Cast<Target = Viewport>]
)
unsafe fn cmd_set_viewport( &self, command_buffer: CommandBuffer, first_viewport: u32, viewports: &[impl Cast<Target = Viewport>] )
sourceunsafe fn cmd_update_buffer(
&self,
command_buffer: CommandBuffer,
dst_buffer: Buffer,
dst_offset: DeviceSize,
data: &[u8]
)
unsafe fn cmd_update_buffer( &self, command_buffer: CommandBuffer, dst_buffer: Buffer, dst_offset: DeviceSize, data: &[u8] )
sourceunsafe fn cmd_wait_events(
&self,
command_buffer: CommandBuffer,
events: &[Event],
src_stage_mask: PipelineStageFlags,
dst_stage_mask: PipelineStageFlags,
memory_barriers: &[impl Cast<Target = MemoryBarrier>],
buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>],
image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>]
)
unsafe fn cmd_wait_events( &self, command_buffer: CommandBuffer, events: &[Event], src_stage_mask: PipelineStageFlags, dst_stage_mask: PipelineStageFlags, memory_barriers: &[impl Cast<Target = MemoryBarrier>], buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>], image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>] )
sourceunsafe fn cmd_write_timestamp(
&self,
command_buffer: CommandBuffer,
pipeline_stage: PipelineStageFlags,
query_pool: QueryPool,
query: u32
)
unsafe fn cmd_write_timestamp( &self, command_buffer: CommandBuffer, pipeline_stage: PipelineStageFlags, query_pool: QueryPool, query: u32 )
sourceunsafe fn create_buffer(
&self,
create_info: &BufferCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Buffer>
unsafe fn create_buffer( &self, create_info: &BufferCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Buffer>
sourceunsafe fn create_buffer_view(
&self,
create_info: &BufferViewCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<BufferView>
unsafe fn create_buffer_view( &self, create_info: &BufferViewCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<BufferView>
sourceunsafe fn create_command_pool(
&self,
create_info: &CommandPoolCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<CommandPool>
unsafe fn create_command_pool( &self, create_info: &CommandPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<CommandPool>
sourceunsafe fn create_compute_pipelines(
&self,
pipeline_cache: PipelineCache,
create_infos: &[impl Cast<Target = ComputePipelineCreateInfo>],
allocator: Option<&AllocationCallbacks>
) -> VkSuccessResult<Vec<Pipeline>>
unsafe fn create_compute_pipelines( &self, pipeline_cache: PipelineCache, create_infos: &[impl Cast<Target = ComputePipelineCreateInfo>], allocator: Option<&AllocationCallbacks> ) -> VkSuccessResult<Vec<Pipeline>>
sourceunsafe fn create_descriptor_pool(
&self,
create_info: &DescriptorPoolCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<DescriptorPool>
unsafe fn create_descriptor_pool( &self, create_info: &DescriptorPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DescriptorPool>
sourceunsafe fn create_descriptor_set_layout(
&self,
create_info: &DescriptorSetLayoutCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<DescriptorSetLayout>
unsafe fn create_descriptor_set_layout( &self, create_info: &DescriptorSetLayoutCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DescriptorSetLayout>
sourceunsafe fn create_event(
&self,
create_info: &EventCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Event>
unsafe fn create_event( &self, create_info: &EventCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Event>
sourceunsafe fn create_fence(
&self,
create_info: &FenceCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Fence>
unsafe fn create_fence( &self, create_info: &FenceCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Fence>
sourceunsafe fn create_framebuffer(
&self,
create_info: &FramebufferCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Framebuffer>
unsafe fn create_framebuffer( &self, create_info: &FramebufferCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Framebuffer>
sourceunsafe fn create_graphics_pipelines(
&self,
pipeline_cache: PipelineCache,
create_infos: &[impl Cast<Target = GraphicsPipelineCreateInfo>],
allocator: Option<&AllocationCallbacks>
) -> VkSuccessResult<Vec<Pipeline>>
unsafe fn create_graphics_pipelines( &self, pipeline_cache: PipelineCache, create_infos: &[impl Cast<Target = GraphicsPipelineCreateInfo>], allocator: Option<&AllocationCallbacks> ) -> VkSuccessResult<Vec<Pipeline>>
sourceunsafe fn create_image(
&self,
create_info: &ImageCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Image>
unsafe fn create_image( &self, create_info: &ImageCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Image>
sourceunsafe fn create_image_view(
&self,
create_info: &ImageViewCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<ImageView>
unsafe fn create_image_view( &self, create_info: &ImageViewCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<ImageView>
sourceunsafe fn create_pipeline_cache(
&self,
create_info: &PipelineCacheCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<PipelineCache>
unsafe fn create_pipeline_cache( &self, create_info: &PipelineCacheCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<PipelineCache>
sourceunsafe fn create_pipeline_layout(
&self,
create_info: &PipelineLayoutCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<PipelineLayout>
unsafe fn create_pipeline_layout( &self, create_info: &PipelineLayoutCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<PipelineLayout>
sourceunsafe fn create_query_pool(
&self,
create_info: &QueryPoolCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<QueryPool>
unsafe fn create_query_pool( &self, create_info: &QueryPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<QueryPool>
sourceunsafe fn create_render_pass(
&self,
create_info: &RenderPassCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<RenderPass>
unsafe fn create_render_pass( &self, create_info: &RenderPassCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<RenderPass>
sourceunsafe fn create_sampler(
&self,
create_info: &SamplerCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Sampler>
unsafe fn create_sampler( &self, create_info: &SamplerCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Sampler>
sourceunsafe fn create_semaphore(
&self,
create_info: &SemaphoreCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<Semaphore>
unsafe fn create_semaphore( &self, create_info: &SemaphoreCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Semaphore>
sourceunsafe fn create_shader_module(
&self,
create_info: &ShaderModuleCreateInfo,
allocator: Option<&AllocationCallbacks>
) -> VkResult<ShaderModule>
unsafe fn create_shader_module( &self, create_info: &ShaderModuleCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<ShaderModule>
sourceunsafe fn destroy_buffer(
&self,
buffer: Buffer,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_buffer( &self, buffer: Buffer, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_buffer_view(
&self,
buffer_view: BufferView,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_buffer_view( &self, buffer_view: BufferView, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_command_pool(
&self,
command_pool: CommandPool,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_command_pool( &self, command_pool: CommandPool, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_descriptor_pool(
&self,
descriptor_pool: DescriptorPool,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_descriptor_pool( &self, descriptor_pool: DescriptorPool, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_descriptor_set_layout(
&self,
descriptor_set_layout: DescriptorSetLayout,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_descriptor_set_layout( &self, descriptor_set_layout: DescriptorSetLayout, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_device(&self, allocator: Option<&AllocationCallbacks>)
unsafe fn destroy_device(&self, allocator: Option<&AllocationCallbacks>)
sourceunsafe fn destroy_event(
&self,
event: Event,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_event( &self, event: Event, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_fence(
&self,
fence: Fence,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_fence( &self, fence: Fence, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_framebuffer(
&self,
framebuffer: Framebuffer,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_framebuffer( &self, framebuffer: Framebuffer, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_image(
&self,
image: Image,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_image( &self, image: Image, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_image_view(
&self,
image_view: ImageView,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_image_view( &self, image_view: ImageView, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_pipeline(
&self,
pipeline: Pipeline,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_pipeline( &self, pipeline: Pipeline, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_pipeline_cache(
&self,
pipeline_cache: PipelineCache,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_pipeline_cache( &self, pipeline_cache: PipelineCache, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_pipeline_layout(
&self,
pipeline_layout: PipelineLayout,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_pipeline_layout( &self, pipeline_layout: PipelineLayout, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_query_pool(
&self,
query_pool: QueryPool,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_query_pool( &self, query_pool: QueryPool, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_render_pass(
&self,
render_pass: RenderPass,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_render_pass( &self, render_pass: RenderPass, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_sampler(
&self,
sampler: Sampler,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_sampler( &self, sampler: Sampler, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_semaphore(
&self,
semaphore: Semaphore,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_semaphore( &self, semaphore: Semaphore, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn destroy_shader_module(
&self,
shader_module: ShaderModule,
allocator: Option<&AllocationCallbacks>
)
unsafe fn destroy_shader_module( &self, shader_module: ShaderModule, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn device_wait_idle(&self) -> VkResult<()>
unsafe fn device_wait_idle(&self) -> VkResult<()>
sourceunsafe fn end_command_buffer(
&self,
command_buffer: CommandBuffer
) -> VkResult<()>
unsafe fn end_command_buffer( &self, command_buffer: CommandBuffer ) -> VkResult<()>
sourceunsafe fn flush_mapped_memory_ranges(
&self,
memory_ranges: &[impl Cast<Target = MappedMemoryRange>]
) -> VkResult<()>
unsafe fn flush_mapped_memory_ranges( &self, memory_ranges: &[impl Cast<Target = MappedMemoryRange>] ) -> VkResult<()>
sourceunsafe fn free_command_buffers(
&self,
command_pool: CommandPool,
command_buffers: &[CommandBuffer]
)
unsafe fn free_command_buffers( &self, command_pool: CommandPool, command_buffers: &[CommandBuffer] )
sourceunsafe fn free_descriptor_sets(
&self,
descriptor_pool: DescriptorPool,
descriptor_sets: &[DescriptorSet]
) -> VkResult<()>
unsafe fn free_descriptor_sets( &self, descriptor_pool: DescriptorPool, descriptor_sets: &[DescriptorSet] ) -> VkResult<()>
sourceunsafe fn free_memory(
&self,
memory: DeviceMemory,
allocator: Option<&AllocationCallbacks>
)
unsafe fn free_memory( &self, memory: DeviceMemory, allocator: Option<&AllocationCallbacks> )
sourceunsafe fn get_buffer_memory_requirements(
&self,
buffer: Buffer
) -> MemoryRequirements
unsafe fn get_buffer_memory_requirements( &self, buffer: Buffer ) -> MemoryRequirements
sourceunsafe fn get_device_memory_commitment(
&self,
memory: DeviceMemory
) -> DeviceSize
unsafe fn get_device_memory_commitment( &self, memory: DeviceMemory ) -> DeviceSize
sourceunsafe fn get_device_queue(
&self,
queue_family_index: u32,
queue_index: u32
) -> Queue
unsafe fn get_device_queue( &self, queue_family_index: u32, queue_index: u32 ) -> Queue
sourceunsafe fn get_event_status(&self, event: Event) -> VkResult<SuccessCode>
unsafe fn get_event_status(&self, event: Event) -> VkResult<SuccessCode>
sourceunsafe fn get_fence_status(&self, fence: Fence) -> VkResult<SuccessCode>
unsafe fn get_fence_status(&self, fence: Fence) -> VkResult<SuccessCode>
sourceunsafe fn get_image_memory_requirements(
&self,
image: Image
) -> MemoryRequirements
unsafe fn get_image_memory_requirements( &self, image: Image ) -> MemoryRequirements
sourceunsafe fn get_image_sparse_memory_requirements(
&self,
image: Image
) -> Vec<SparseImageMemoryRequirements>
unsafe fn get_image_sparse_memory_requirements( &self, image: Image ) -> Vec<SparseImageMemoryRequirements>
sourceunsafe fn get_image_subresource_layout(
&self,
image: Image,
subresource: &ImageSubresource
) -> SubresourceLayout
unsafe fn get_image_subresource_layout( &self, image: Image, subresource: &ImageSubresource ) -> SubresourceLayout
sourceunsafe fn get_pipeline_cache_data(
&self,
pipeline_cache: PipelineCache
) -> VkResult<Vec<u8>>
unsafe fn get_pipeline_cache_data( &self, pipeline_cache: PipelineCache ) -> VkResult<Vec<u8>>
sourceunsafe fn get_query_pool_results(
&self,
query_pool: QueryPool,
first_query: u32,
query_count: u32,
data: &mut [u8],
stride: DeviceSize,
flags: QueryResultFlags
) -> VkResult<SuccessCode>
unsafe fn get_query_pool_results( &self, query_pool: QueryPool, first_query: u32, query_count: u32, data: &mut [u8], stride: DeviceSize, flags: QueryResultFlags ) -> VkResult<SuccessCode>
sourceunsafe fn get_render_area_granularity(
&self,
render_pass: RenderPass
) -> Extent2D
unsafe fn get_render_area_granularity( &self, render_pass: RenderPass ) -> Extent2D
sourceunsafe fn invalidate_mapped_memory_ranges(
&self,
memory_ranges: &[impl Cast<Target = MappedMemoryRange>]
) -> VkResult<()>
unsafe fn invalidate_mapped_memory_ranges( &self, memory_ranges: &[impl Cast<Target = MappedMemoryRange>] ) -> VkResult<()>
sourceunsafe fn map_memory(
&self,
memory: DeviceMemory,
offset: DeviceSize,
size: DeviceSize,
flags: MemoryMapFlags
) -> VkResult<*mut c_void>
unsafe fn map_memory( &self, memory: DeviceMemory, offset: DeviceSize, size: DeviceSize, flags: MemoryMapFlags ) -> VkResult<*mut c_void>
sourceunsafe fn merge_pipeline_caches(
&self,
dst_cache: PipelineCache,
src_caches: &[PipelineCache]
) -> VkResult<()>
unsafe fn merge_pipeline_caches( &self, dst_cache: PipelineCache, src_caches: &[PipelineCache] ) -> VkResult<()>
sourceunsafe fn queue_bind_sparse(
&self,
queue: Queue,
bind_info: &[impl Cast<Target = BindSparseInfo>],
fence: Fence
) -> VkResult<()>
unsafe fn queue_bind_sparse( &self, queue: Queue, bind_info: &[impl Cast<Target = BindSparseInfo>], fence: Fence ) -> VkResult<()>
sourceunsafe fn queue_submit(
&self,
queue: Queue,
submits: &[impl Cast<Target = SubmitInfo>],
fence: Fence
) -> VkResult<()>
unsafe fn queue_submit( &self, queue: Queue, submits: &[impl Cast<Target = SubmitInfo>], fence: Fence ) -> VkResult<()>
sourceunsafe fn queue_wait_idle(&self, queue: Queue) -> VkResult<()>
unsafe fn queue_wait_idle(&self, queue: Queue) -> VkResult<()>
sourceunsafe fn reset_command_buffer(
&self,
command_buffer: CommandBuffer,
flags: CommandBufferResetFlags
) -> VkResult<()>
unsafe fn reset_command_buffer( &self, command_buffer: CommandBuffer, flags: CommandBufferResetFlags ) -> VkResult<()>
sourceunsafe fn reset_command_pool(
&self,
command_pool: CommandPool,
flags: CommandPoolResetFlags
) -> VkResult<()>
unsafe fn reset_command_pool( &self, command_pool: CommandPool, flags: CommandPoolResetFlags ) -> VkResult<()>
sourceunsafe fn reset_descriptor_pool(
&self,
descriptor_pool: DescriptorPool,
flags: DescriptorPoolResetFlags
) -> VkResult<()>
unsafe fn reset_descriptor_pool( &self, descriptor_pool: DescriptorPool, flags: DescriptorPoolResetFlags ) -> VkResult<()>
sourceunsafe fn reset_event(&self, event: Event) -> VkResult<()>
unsafe fn reset_event(&self, event: Event) -> VkResult<()>
sourceunsafe fn reset_fences(&self, fences: &[Fence]) -> VkResult<()>
unsafe fn reset_fences(&self, fences: &[Fence]) -> VkResult<()>
sourceunsafe fn unmap_memory(&self, memory: DeviceMemory)
unsafe fn unmap_memory(&self, memory: DeviceMemory)
sourceunsafe fn update_descriptor_sets(
&self,
descriptor_writes: &[impl Cast<Target = WriteDescriptorSet>],
descriptor_copies: &[impl Cast<Target = CopyDescriptorSet>]
)
unsafe fn update_descriptor_sets( &self, descriptor_writes: &[impl Cast<Target = WriteDescriptorSet>], descriptor_copies: &[impl Cast<Target = CopyDescriptorSet>] )
sourceunsafe fn wait_for_fences(
&self,
fences: &[Fence],
wait_all: bool,
timeout: u64
) -> VkResult<SuccessCode>
unsafe fn wait_for_fences( &self, fences: &[Fence], wait_all: bool, timeout: u64 ) -> VkResult<SuccessCode>
Object Safety§
This trait is not object safe.