Trait vulkanalia::vk::DeviceV1_0

source ·
pub trait DeviceV1_0 {
Show 122 methods // Required methods fn commands(&self) -> &DeviceCommands; fn handle(&self) -> Device; // Provided methods unsafe fn allocate_command_buffers( &self, allocate_info: &CommandBufferAllocateInfo ) -> VkResult<Vec<CommandBuffer>> { ... } unsafe fn allocate_descriptor_sets( &self, allocate_info: &DescriptorSetAllocateInfo ) -> VkResult<Vec<DescriptorSet>> { ... } unsafe fn allocate_memory( &self, allocate_info: &MemoryAllocateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DeviceMemory> { ... } unsafe fn begin_command_buffer( &self, command_buffer: CommandBuffer, begin_info: &CommandBufferBeginInfo ) -> VkResult<()> { ... } unsafe fn bind_buffer_memory( &self, buffer: Buffer, memory: DeviceMemory, memory_offset: DeviceSize ) -> VkResult<()> { ... } unsafe fn bind_image_memory( &self, image: Image, memory: DeviceMemory, memory_offset: DeviceSize ) -> VkResult<()> { ... } unsafe fn cmd_begin_query( &self, command_buffer: CommandBuffer, query_pool: QueryPool, query: u32, flags: QueryControlFlags ) { ... } unsafe fn cmd_begin_render_pass( &self, command_buffer: CommandBuffer, render_pass_begin: &RenderPassBeginInfo, contents: SubpassContents ) { ... } unsafe fn cmd_bind_descriptor_sets( &self, command_buffer: CommandBuffer, pipeline_bind_point: PipelineBindPoint, layout: PipelineLayout, first_set: u32, descriptor_sets: &[DescriptorSet], dynamic_offsets: &[u32] ) { ... } unsafe fn cmd_bind_index_buffer( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, index_type: IndexType ) { ... } unsafe fn cmd_bind_pipeline( &self, command_buffer: CommandBuffer, pipeline_bind_point: PipelineBindPoint, pipeline: Pipeline ) { ... } unsafe fn cmd_bind_vertex_buffers( &self, command_buffer: CommandBuffer, first_binding: u32, buffers: &[Buffer], offsets: &[DeviceSize] ) { ... } unsafe fn cmd_blit_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageBlit>], filter: Filter ) { ... } unsafe fn cmd_clear_attachments( &self, command_buffer: CommandBuffer, attachments: &[impl Cast<Target = ClearAttachment>], rects: &[impl Cast<Target = ClearRect>] ) { ... } unsafe fn cmd_clear_color_image( &self, command_buffer: CommandBuffer, image: Image, image_layout: ImageLayout, color: &ClearColorValue, ranges: &[impl Cast<Target = ImageSubresourceRange>] ) { ... } unsafe fn cmd_clear_depth_stencil_image( &self, command_buffer: CommandBuffer, image: Image, image_layout: ImageLayout, depth_stencil: &ClearDepthStencilValue, ranges: &[impl Cast<Target = ImageSubresourceRange>] ) { ... } unsafe fn cmd_copy_buffer( &self, command_buffer: CommandBuffer, src_buffer: Buffer, dst_buffer: Buffer, regions: &[impl Cast<Target = BufferCopy>] ) { ... } unsafe fn cmd_copy_buffer_to_image( &self, command_buffer: CommandBuffer, src_buffer: Buffer, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = BufferImageCopy>] ) { ... } unsafe fn cmd_copy_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageCopy>] ) { ... } unsafe fn cmd_copy_image_to_buffer( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_buffer: Buffer, regions: &[impl Cast<Target = BufferImageCopy>] ) { ... } unsafe fn cmd_copy_query_pool_results( &self, command_buffer: CommandBuffer, query_pool: QueryPool, first_query: u32, query_count: u32, dst_buffer: Buffer, dst_offset: DeviceSize, stride: DeviceSize, flags: QueryResultFlags ) { ... } unsafe fn cmd_dispatch( &self, command_buffer: CommandBuffer, group_count_x: u32, group_count_y: u32, group_count_z: u32 ) { ... } unsafe fn cmd_dispatch_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize ) { ... } unsafe fn cmd_draw( &self, command_buffer: CommandBuffer, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32 ) { ... } unsafe fn cmd_draw_indexed( &self, command_buffer: CommandBuffer, index_count: u32, instance_count: u32, first_index: u32, vertex_offset: i32, first_instance: u32 ) { ... } unsafe fn cmd_draw_indexed_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 ) { ... } unsafe fn cmd_draw_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 ) { ... } unsafe fn cmd_end_query( &self, command_buffer: CommandBuffer, query_pool: QueryPool, query: u32 ) { ... } unsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer) { ... } unsafe fn cmd_execute_commands( &self, command_buffer: CommandBuffer, command_buffers: &[CommandBuffer] ) { ... } unsafe fn cmd_fill_buffer( &self, command_buffer: CommandBuffer, dst_buffer: Buffer, dst_offset: DeviceSize, size: DeviceSize, data: u32 ) { ... } unsafe fn cmd_next_subpass( &self, command_buffer: CommandBuffer, contents: SubpassContents ) { ... } unsafe fn cmd_pipeline_barrier( &self, command_buffer: CommandBuffer, src_stage_mask: PipelineStageFlags, dst_stage_mask: PipelineStageFlags, dependency_flags: DependencyFlags, memory_barriers: &[impl Cast<Target = MemoryBarrier>], buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>], image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>] ) { ... } unsafe fn cmd_push_constants( &self, command_buffer: CommandBuffer, layout: PipelineLayout, stage_flags: ShaderStageFlags, offset: u32, values: &[u8] ) { ... } unsafe fn cmd_reset_event( &self, command_buffer: CommandBuffer, event: Event, stage_mask: PipelineStageFlags ) { ... } unsafe fn cmd_reset_query_pool( &self, command_buffer: CommandBuffer, query_pool: QueryPool, first_query: u32, query_count: u32 ) { ... } unsafe fn cmd_resolve_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageResolve>] ) { ... } unsafe fn cmd_set_blend_constants( &self, command_buffer: CommandBuffer, blend_constants: [f32; 4] ) { ... } unsafe fn cmd_set_depth_bias( &self, command_buffer: CommandBuffer, depth_bias_constant_factor: f32, depth_bias_clamp: f32, depth_bias_slope_factor: f32 ) { ... } unsafe fn cmd_set_depth_bounds( &self, command_buffer: CommandBuffer, min_depth_bounds: f32, max_depth_bounds: f32 ) { ... } unsafe fn cmd_set_event( &self, command_buffer: CommandBuffer, event: Event, stage_mask: PipelineStageFlags ) { ... } unsafe fn cmd_set_line_width( &self, command_buffer: CommandBuffer, line_width: f32 ) { ... } unsafe fn cmd_set_scissor( &self, command_buffer: CommandBuffer, first_scissor: u32, scissors: &[impl Cast<Target = Rect2D>] ) { ... } unsafe fn cmd_set_stencil_compare_mask( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, compare_mask: u32 ) { ... } unsafe fn cmd_set_stencil_reference( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, reference: u32 ) { ... } unsafe fn cmd_set_stencil_write_mask( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, write_mask: u32 ) { ... } unsafe fn cmd_set_viewport( &self, command_buffer: CommandBuffer, first_viewport: u32, viewports: &[impl Cast<Target = Viewport>] ) { ... } unsafe fn cmd_update_buffer( &self, command_buffer: CommandBuffer, dst_buffer: Buffer, dst_offset: DeviceSize, data: &[u8] ) { ... } unsafe fn cmd_wait_events( &self, command_buffer: CommandBuffer, events: &[Event], src_stage_mask: PipelineStageFlags, dst_stage_mask: PipelineStageFlags, memory_barriers: &[impl Cast<Target = MemoryBarrier>], buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>], image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>] ) { ... } unsafe fn cmd_write_timestamp( &self, command_buffer: CommandBuffer, pipeline_stage: PipelineStageFlags, query_pool: QueryPool, query: u32 ) { ... } unsafe fn create_buffer( &self, create_info: &BufferCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Buffer> { ... } unsafe fn create_buffer_view( &self, create_info: &BufferViewCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<BufferView> { ... } unsafe fn create_command_pool( &self, create_info: &CommandPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<CommandPool> { ... } unsafe fn create_compute_pipelines( &self, pipeline_cache: PipelineCache, create_infos: &[impl Cast<Target = ComputePipelineCreateInfo>], allocator: Option<&AllocationCallbacks> ) -> VkSuccessResult<Vec<Pipeline>> { ... } unsafe fn create_descriptor_pool( &self, create_info: &DescriptorPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DescriptorPool> { ... } unsafe fn create_descriptor_set_layout( &self, create_info: &DescriptorSetLayoutCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DescriptorSetLayout> { ... } unsafe fn create_event( &self, create_info: &EventCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Event> { ... } unsafe fn create_fence( &self, create_info: &FenceCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Fence> { ... } unsafe fn create_framebuffer( &self, create_info: &FramebufferCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Framebuffer> { ... } unsafe fn create_graphics_pipelines( &self, pipeline_cache: PipelineCache, create_infos: &[impl Cast<Target = GraphicsPipelineCreateInfo>], allocator: Option<&AllocationCallbacks> ) -> VkSuccessResult<Vec<Pipeline>> { ... } unsafe fn create_image( &self, create_info: &ImageCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Image> { ... } unsafe fn create_image_view( &self, create_info: &ImageViewCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<ImageView> { ... } unsafe fn create_pipeline_cache( &self, create_info: &PipelineCacheCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<PipelineCache> { ... } unsafe fn create_pipeline_layout( &self, create_info: &PipelineLayoutCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<PipelineLayout> { ... } unsafe fn create_query_pool( &self, create_info: &QueryPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<QueryPool> { ... } unsafe fn create_render_pass( &self, create_info: &RenderPassCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<RenderPass> { ... } unsafe fn create_sampler( &self, create_info: &SamplerCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Sampler> { ... } unsafe fn create_semaphore( &self, create_info: &SemaphoreCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Semaphore> { ... } unsafe fn create_shader_module( &self, create_info: &ShaderModuleCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<ShaderModule> { ... } unsafe fn destroy_buffer( &self, buffer: Buffer, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_buffer_view( &self, buffer_view: BufferView, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_command_pool( &self, command_pool: CommandPool, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_descriptor_pool( &self, descriptor_pool: DescriptorPool, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_descriptor_set_layout( &self, descriptor_set_layout: DescriptorSetLayout, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_device(&self, allocator: Option<&AllocationCallbacks>) { ... } unsafe fn destroy_event( &self, event: Event, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_fence( &self, fence: Fence, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_framebuffer( &self, framebuffer: Framebuffer, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_image( &self, image: Image, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_image_view( &self, image_view: ImageView, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_pipeline( &self, pipeline: Pipeline, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_pipeline_cache( &self, pipeline_cache: PipelineCache, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_pipeline_layout( &self, pipeline_layout: PipelineLayout, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_query_pool( &self, query_pool: QueryPool, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_render_pass( &self, render_pass: RenderPass, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_sampler( &self, sampler: Sampler, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_semaphore( &self, semaphore: Semaphore, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn destroy_shader_module( &self, shader_module: ShaderModule, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn device_wait_idle(&self) -> VkResult<()> { ... } unsafe fn end_command_buffer( &self, command_buffer: CommandBuffer ) -> VkResult<()> { ... } unsafe fn flush_mapped_memory_ranges( &self, memory_ranges: &[impl Cast<Target = MappedMemoryRange>] ) -> VkResult<()> { ... } unsafe fn free_command_buffers( &self, command_pool: CommandPool, command_buffers: &[CommandBuffer] ) { ... } unsafe fn free_descriptor_sets( &self, descriptor_pool: DescriptorPool, descriptor_sets: &[DescriptorSet] ) -> VkResult<()> { ... } unsafe fn free_memory( &self, memory: DeviceMemory, allocator: Option<&AllocationCallbacks> ) { ... } unsafe fn get_buffer_memory_requirements( &self, buffer: Buffer ) -> MemoryRequirements { ... } unsafe fn get_device_memory_commitment( &self, memory: DeviceMemory ) -> DeviceSize { ... } unsafe fn get_device_queue( &self, queue_family_index: u32, queue_index: u32 ) -> Queue { ... } unsafe fn get_event_status(&self, event: Event) -> VkResult<SuccessCode> { ... } unsafe fn get_fence_status(&self, fence: Fence) -> VkResult<SuccessCode> { ... } unsafe fn get_image_memory_requirements( &self, image: Image ) -> MemoryRequirements { ... } unsafe fn get_image_sparse_memory_requirements( &self, image: Image ) -> Vec<SparseImageMemoryRequirements> { ... } unsafe fn get_image_subresource_layout( &self, image: Image, subresource: &ImageSubresource ) -> SubresourceLayout { ... } unsafe fn get_pipeline_cache_data( &self, pipeline_cache: PipelineCache ) -> VkResult<Vec<u8>> { ... } unsafe fn get_query_pool_results( &self, query_pool: QueryPool, first_query: u32, query_count: u32, data: &mut [u8], stride: DeviceSize, flags: QueryResultFlags ) -> VkResult<SuccessCode> { ... } unsafe fn get_render_area_granularity( &self, render_pass: RenderPass ) -> Extent2D { ... } unsafe fn invalidate_mapped_memory_ranges( &self, memory_ranges: &[impl Cast<Target = MappedMemoryRange>] ) -> VkResult<()> { ... } unsafe fn map_memory( &self, memory: DeviceMemory, offset: DeviceSize, size: DeviceSize, flags: MemoryMapFlags ) -> VkResult<*mut c_void> { ... } unsafe fn merge_pipeline_caches( &self, dst_cache: PipelineCache, src_caches: &[PipelineCache] ) -> VkResult<()> { ... } unsafe fn queue_bind_sparse( &self, queue: Queue, bind_info: &[impl Cast<Target = BindSparseInfo>], fence: Fence ) -> VkResult<()> { ... } unsafe fn queue_submit( &self, queue: Queue, submits: &[impl Cast<Target = SubmitInfo>], fence: Fence ) -> VkResult<()> { ... } unsafe fn queue_wait_idle(&self, queue: Queue) -> VkResult<()> { ... } unsafe fn reset_command_buffer( &self, command_buffer: CommandBuffer, flags: CommandBufferResetFlags ) -> VkResult<()> { ... } unsafe fn reset_command_pool( &self, command_pool: CommandPool, flags: CommandPoolResetFlags ) -> VkResult<()> { ... } unsafe fn reset_descriptor_pool( &self, descriptor_pool: DescriptorPool, flags: DescriptorPoolResetFlags ) -> VkResult<()> { ... } unsafe fn reset_event(&self, event: Event) -> VkResult<()> { ... } unsafe fn reset_fences(&self, fences: &[Fence]) -> VkResult<()> { ... } unsafe fn set_event(&self, event: Event) -> VkResult<()> { ... } unsafe fn unmap_memory(&self, memory: DeviceMemory) { ... } unsafe fn update_descriptor_sets( &self, descriptor_writes: &[impl Cast<Target = WriteDescriptorSet>], descriptor_copies: &[impl Cast<Target = CopyDescriptorSet>] ) { ... } unsafe fn wait_for_fences( &self, fences: &[Fence], wait_all: bool, timeout: u64 ) -> VkResult<SuccessCode> { ... }
}
Expand description

Vulkan 1.0 device command wrappers.

Required Methods§

Provided Methods§

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unsafe fn allocate_command_buffers( &self, allocate_info: &CommandBufferAllocateInfo ) -> VkResult<Vec<CommandBuffer>>

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unsafe fn allocate_descriptor_sets( &self, allocate_info: &DescriptorSetAllocateInfo ) -> VkResult<Vec<DescriptorSet>>

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unsafe fn allocate_memory( &self, allocate_info: &MemoryAllocateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DeviceMemory>

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unsafe fn begin_command_buffer( &self, command_buffer: CommandBuffer, begin_info: &CommandBufferBeginInfo ) -> VkResult<()>

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unsafe fn bind_buffer_memory( &self, buffer: Buffer, memory: DeviceMemory, memory_offset: DeviceSize ) -> VkResult<()>

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unsafe fn bind_image_memory( &self, image: Image, memory: DeviceMemory, memory_offset: DeviceSize ) -> VkResult<()>

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unsafe fn cmd_begin_query( &self, command_buffer: CommandBuffer, query_pool: QueryPool, query: u32, flags: QueryControlFlags )

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unsafe fn cmd_begin_render_pass( &self, command_buffer: CommandBuffer, render_pass_begin: &RenderPassBeginInfo, contents: SubpassContents )

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unsafe fn cmd_bind_descriptor_sets( &self, command_buffer: CommandBuffer, pipeline_bind_point: PipelineBindPoint, layout: PipelineLayout, first_set: u32, descriptor_sets: &[DescriptorSet], dynamic_offsets: &[u32] )

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unsafe fn cmd_bind_index_buffer( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, index_type: IndexType )

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unsafe fn cmd_bind_pipeline( &self, command_buffer: CommandBuffer, pipeline_bind_point: PipelineBindPoint, pipeline: Pipeline )

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unsafe fn cmd_bind_vertex_buffers( &self, command_buffer: CommandBuffer, first_binding: u32, buffers: &[Buffer], offsets: &[DeviceSize] )

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unsafe fn cmd_blit_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageBlit>], filter: Filter )

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unsafe fn cmd_clear_attachments( &self, command_buffer: CommandBuffer, attachments: &[impl Cast<Target = ClearAttachment>], rects: &[impl Cast<Target = ClearRect>] )

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unsafe fn cmd_clear_color_image( &self, command_buffer: CommandBuffer, image: Image, image_layout: ImageLayout, color: &ClearColorValue, ranges: &[impl Cast<Target = ImageSubresourceRange>] )

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unsafe fn cmd_clear_depth_stencil_image( &self, command_buffer: CommandBuffer, image: Image, image_layout: ImageLayout, depth_stencil: &ClearDepthStencilValue, ranges: &[impl Cast<Target = ImageSubresourceRange>] )

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unsafe fn cmd_copy_buffer( &self, command_buffer: CommandBuffer, src_buffer: Buffer, dst_buffer: Buffer, regions: &[impl Cast<Target = BufferCopy>] )

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unsafe fn cmd_copy_buffer_to_image( &self, command_buffer: CommandBuffer, src_buffer: Buffer, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = BufferImageCopy>] )

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unsafe fn cmd_copy_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageCopy>] )

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unsafe fn cmd_copy_image_to_buffer( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_buffer: Buffer, regions: &[impl Cast<Target = BufferImageCopy>] )

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unsafe fn cmd_copy_query_pool_results( &self, command_buffer: CommandBuffer, query_pool: QueryPool, first_query: u32, query_count: u32, dst_buffer: Buffer, dst_offset: DeviceSize, stride: DeviceSize, flags: QueryResultFlags )

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unsafe fn cmd_dispatch( &self, command_buffer: CommandBuffer, group_count_x: u32, group_count_y: u32, group_count_z: u32 )

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unsafe fn cmd_dispatch_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize )

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unsafe fn cmd_draw( &self, command_buffer: CommandBuffer, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32 )

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unsafe fn cmd_draw_indexed( &self, command_buffer: CommandBuffer, index_count: u32, instance_count: u32, first_index: u32, vertex_offset: i32, first_instance: u32 )

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unsafe fn cmd_draw_indexed_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 )

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unsafe fn cmd_draw_indirect( &self, command_buffer: CommandBuffer, buffer: Buffer, offset: DeviceSize, draw_count: u32, stride: u32 )

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unsafe fn cmd_end_query( &self, command_buffer: CommandBuffer, query_pool: QueryPool, query: u32 )

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unsafe fn cmd_end_render_pass(&self, command_buffer: CommandBuffer)

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unsafe fn cmd_execute_commands( &self, command_buffer: CommandBuffer, command_buffers: &[CommandBuffer] )

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unsafe fn cmd_fill_buffer( &self, command_buffer: CommandBuffer, dst_buffer: Buffer, dst_offset: DeviceSize, size: DeviceSize, data: u32 )

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unsafe fn cmd_next_subpass( &self, command_buffer: CommandBuffer, contents: SubpassContents )

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unsafe fn cmd_pipeline_barrier( &self, command_buffer: CommandBuffer, src_stage_mask: PipelineStageFlags, dst_stage_mask: PipelineStageFlags, dependency_flags: DependencyFlags, memory_barriers: &[impl Cast<Target = MemoryBarrier>], buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>], image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>] )

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unsafe fn cmd_push_constants( &self, command_buffer: CommandBuffer, layout: PipelineLayout, stage_flags: ShaderStageFlags, offset: u32, values: &[u8] )

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unsafe fn cmd_reset_event( &self, command_buffer: CommandBuffer, event: Event, stage_mask: PipelineStageFlags )

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unsafe fn cmd_reset_query_pool( &self, command_buffer: CommandBuffer, query_pool: QueryPool, first_query: u32, query_count: u32 )

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unsafe fn cmd_resolve_image( &self, command_buffer: CommandBuffer, src_image: Image, src_image_layout: ImageLayout, dst_image: Image, dst_image_layout: ImageLayout, regions: &[impl Cast<Target = ImageResolve>] )

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unsafe fn cmd_set_blend_constants( &self, command_buffer: CommandBuffer, blend_constants: [f32; 4] )

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unsafe fn cmd_set_depth_bias( &self, command_buffer: CommandBuffer, depth_bias_constant_factor: f32, depth_bias_clamp: f32, depth_bias_slope_factor: f32 )

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unsafe fn cmd_set_depth_bounds( &self, command_buffer: CommandBuffer, min_depth_bounds: f32, max_depth_bounds: f32 )

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unsafe fn cmd_set_event( &self, command_buffer: CommandBuffer, event: Event, stage_mask: PipelineStageFlags )

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unsafe fn cmd_set_line_width( &self, command_buffer: CommandBuffer, line_width: f32 )

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unsafe fn cmd_set_scissor( &self, command_buffer: CommandBuffer, first_scissor: u32, scissors: &[impl Cast<Target = Rect2D>] )

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unsafe fn cmd_set_stencil_compare_mask( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, compare_mask: u32 )

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unsafe fn cmd_set_stencil_reference( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, reference: u32 )

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unsafe fn cmd_set_stencil_write_mask( &self, command_buffer: CommandBuffer, face_mask: StencilFaceFlags, write_mask: u32 )

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unsafe fn cmd_set_viewport( &self, command_buffer: CommandBuffer, first_viewport: u32, viewports: &[impl Cast<Target = Viewport>] )

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unsafe fn cmd_update_buffer( &self, command_buffer: CommandBuffer, dst_buffer: Buffer, dst_offset: DeviceSize, data: &[u8] )

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unsafe fn cmd_wait_events( &self, command_buffer: CommandBuffer, events: &[Event], src_stage_mask: PipelineStageFlags, dst_stage_mask: PipelineStageFlags, memory_barriers: &[impl Cast<Target = MemoryBarrier>], buffer_memory_barriers: &[impl Cast<Target = BufferMemoryBarrier>], image_memory_barriers: &[impl Cast<Target = ImageMemoryBarrier>] )

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unsafe fn cmd_write_timestamp( &self, command_buffer: CommandBuffer, pipeline_stage: PipelineStageFlags, query_pool: QueryPool, query: u32 )

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unsafe fn create_buffer( &self, create_info: &BufferCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Buffer>

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unsafe fn create_buffer_view( &self, create_info: &BufferViewCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<BufferView>

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unsafe fn create_command_pool( &self, create_info: &CommandPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<CommandPool>

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unsafe fn create_compute_pipelines( &self, pipeline_cache: PipelineCache, create_infos: &[impl Cast<Target = ComputePipelineCreateInfo>], allocator: Option<&AllocationCallbacks> ) -> VkSuccessResult<Vec<Pipeline>>

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unsafe fn create_descriptor_pool( &self, create_info: &DescriptorPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DescriptorPool>

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unsafe fn create_descriptor_set_layout( &self, create_info: &DescriptorSetLayoutCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<DescriptorSetLayout>

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unsafe fn create_event( &self, create_info: &EventCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Event>

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unsafe fn create_fence( &self, create_info: &FenceCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Fence>

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unsafe fn create_framebuffer( &self, create_info: &FramebufferCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Framebuffer>

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unsafe fn create_graphics_pipelines( &self, pipeline_cache: PipelineCache, create_infos: &[impl Cast<Target = GraphicsPipelineCreateInfo>], allocator: Option<&AllocationCallbacks> ) -> VkSuccessResult<Vec<Pipeline>>

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unsafe fn create_image( &self, create_info: &ImageCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Image>

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unsafe fn create_image_view( &self, create_info: &ImageViewCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<ImageView>

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unsafe fn create_pipeline_cache( &self, create_info: &PipelineCacheCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<PipelineCache>

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unsafe fn create_pipeline_layout( &self, create_info: &PipelineLayoutCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<PipelineLayout>

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unsafe fn create_query_pool( &self, create_info: &QueryPoolCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<QueryPool>

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unsafe fn create_render_pass( &self, create_info: &RenderPassCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<RenderPass>

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unsafe fn create_sampler( &self, create_info: &SamplerCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Sampler>

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unsafe fn create_semaphore( &self, create_info: &SemaphoreCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<Semaphore>

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unsafe fn create_shader_module( &self, create_info: &ShaderModuleCreateInfo, allocator: Option<&AllocationCallbacks> ) -> VkResult<ShaderModule>

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unsafe fn destroy_buffer( &self, buffer: Buffer, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_buffer_view( &self, buffer_view: BufferView, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_command_pool( &self, command_pool: CommandPool, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_descriptor_pool( &self, descriptor_pool: DescriptorPool, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_descriptor_set_layout( &self, descriptor_set_layout: DescriptorSetLayout, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_device(&self, allocator: Option<&AllocationCallbacks>)

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unsafe fn destroy_event( &self, event: Event, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_fence( &self, fence: Fence, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_framebuffer( &self, framebuffer: Framebuffer, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_image( &self, image: Image, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_image_view( &self, image_view: ImageView, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_pipeline( &self, pipeline: Pipeline, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_pipeline_cache( &self, pipeline_cache: PipelineCache, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_pipeline_layout( &self, pipeline_layout: PipelineLayout, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_query_pool( &self, query_pool: QueryPool, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_render_pass( &self, render_pass: RenderPass, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_sampler( &self, sampler: Sampler, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_semaphore( &self, semaphore: Semaphore, allocator: Option<&AllocationCallbacks> )

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unsafe fn destroy_shader_module( &self, shader_module: ShaderModule, allocator: Option<&AllocationCallbacks> )

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unsafe fn device_wait_idle(&self) -> VkResult<()>

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unsafe fn end_command_buffer( &self, command_buffer: CommandBuffer ) -> VkResult<()>

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unsafe fn flush_mapped_memory_ranges( &self, memory_ranges: &[impl Cast<Target = MappedMemoryRange>] ) -> VkResult<()>

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unsafe fn free_command_buffers( &self, command_pool: CommandPool, command_buffers: &[CommandBuffer] )

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unsafe fn free_descriptor_sets( &self, descriptor_pool: DescriptorPool, descriptor_sets: &[DescriptorSet] ) -> VkResult<()>

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unsafe fn free_memory( &self, memory: DeviceMemory, allocator: Option<&AllocationCallbacks> )

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unsafe fn get_buffer_memory_requirements( &self, buffer: Buffer ) -> MemoryRequirements

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unsafe fn get_device_memory_commitment( &self, memory: DeviceMemory ) -> DeviceSize

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unsafe fn get_device_queue( &self, queue_family_index: u32, queue_index: u32 ) -> Queue

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unsafe fn get_event_status(&self, event: Event) -> VkResult<SuccessCode>

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unsafe fn get_fence_status(&self, fence: Fence) -> VkResult<SuccessCode>

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unsafe fn get_image_memory_requirements( &self, image: Image ) -> MemoryRequirements

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unsafe fn get_image_sparse_memory_requirements( &self, image: Image ) -> Vec<SparseImageMemoryRequirements>

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unsafe fn get_image_subresource_layout( &self, image: Image, subresource: &ImageSubresource ) -> SubresourceLayout

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unsafe fn get_pipeline_cache_data( &self, pipeline_cache: PipelineCache ) -> VkResult<Vec<u8>>

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unsafe fn get_query_pool_results( &self, query_pool: QueryPool, first_query: u32, query_count: u32, data: &mut [u8], stride: DeviceSize, flags: QueryResultFlags ) -> VkResult<SuccessCode>

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unsafe fn get_render_area_granularity( &self, render_pass: RenderPass ) -> Extent2D

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unsafe fn invalidate_mapped_memory_ranges( &self, memory_ranges: &[impl Cast<Target = MappedMemoryRange>] ) -> VkResult<()>

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unsafe fn map_memory( &self, memory: DeviceMemory, offset: DeviceSize, size: DeviceSize, flags: MemoryMapFlags ) -> VkResult<*mut c_void>

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unsafe fn merge_pipeline_caches( &self, dst_cache: PipelineCache, src_caches: &[PipelineCache] ) -> VkResult<()>

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unsafe fn queue_bind_sparse( &self, queue: Queue, bind_info: &[impl Cast<Target = BindSparseInfo>], fence: Fence ) -> VkResult<()>

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unsafe fn queue_submit( &self, queue: Queue, submits: &[impl Cast<Target = SubmitInfo>], fence: Fence ) -> VkResult<()>

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unsafe fn queue_wait_idle(&self, queue: Queue) -> VkResult<()>

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unsafe fn reset_command_buffer( &self, command_buffer: CommandBuffer, flags: CommandBufferResetFlags ) -> VkResult<()>

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unsafe fn reset_command_pool( &self, command_pool: CommandPool, flags: CommandPoolResetFlags ) -> VkResult<()>

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unsafe fn reset_descriptor_pool( &self, descriptor_pool: DescriptorPool, flags: DescriptorPoolResetFlags ) -> VkResult<()>

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unsafe fn reset_event(&self, event: Event) -> VkResult<()>

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unsafe fn reset_fences(&self, fences: &[Fence]) -> VkResult<()>

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unsafe fn set_event(&self, event: Event) -> VkResult<()>

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unsafe fn unmap_memory(&self, memory: DeviceMemory)

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unsafe fn update_descriptor_sets( &self, descriptor_writes: &[impl Cast<Target = WriteDescriptorSet>], descriptor_copies: &[impl Cast<Target = CopyDescriptorSet>] )

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unsafe fn wait_for_fences( &self, fences: &[Fence], wait_all: bool, timeout: u64 ) -> VkResult<SuccessCode>

Object Safety§

This trait is not object safe.

Implementors§