#[repr(C)]pub struct DeviceQueueShaderCoreControlCreateInfoARM {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_core_count: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_core_count: u32
Trait Implementations§
source§impl Cast for DeviceQueueShaderCoreControlCreateInfoARM
impl Cast for DeviceQueueShaderCoreControlCreateInfoARM
§type Target = DeviceQueueShaderCoreControlCreateInfoARM
type Target = DeviceQueueShaderCoreControlCreateInfoARM
The other type this type can be used interchangeably with in FFI.
source§impl Clone for DeviceQueueShaderCoreControlCreateInfoARM
impl Clone for DeviceQueueShaderCoreControlCreateInfoARM
source§fn clone(&self) -> DeviceQueueShaderCoreControlCreateInfoARM
fn clone(&self) -> DeviceQueueShaderCoreControlCreateInfoARM
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for DeviceQueueShaderCoreControlCreateInfoARM
impl Default for DeviceQueueShaderCoreControlCreateInfoARM
source§fn default() -> DeviceQueueShaderCoreControlCreateInfoARM
fn default() -> DeviceQueueShaderCoreControlCreateInfoARM
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for DeviceQueueShaderCoreControlCreateInfoARM
impl HasBuilder<'static> for DeviceQueueShaderCoreControlCreateInfoARM
source§impl InputChainStruct for DeviceQueueShaderCoreControlCreateInfoARM
impl InputChainStruct for DeviceQueueShaderCoreControlCreateInfoARM
source§const TYPE: StructureType = StructureType::DEVICE_QUEUE_SHADER_CORE_CONTROL_CREATE_INFO_ARM
const TYPE: StructureType = StructureType::DEVICE_QUEUE_SHADER_CORE_CONTROL_CREATE_INFO_ARM
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq for DeviceQueueShaderCoreControlCreateInfoARM
impl PartialEq for DeviceQueueShaderCoreControlCreateInfoARM
source§fn eq(&self, other: &DeviceQueueShaderCoreControlCreateInfoARM) -> bool
fn eq(&self, other: &DeviceQueueShaderCoreControlCreateInfoARM) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for DeviceQueueShaderCoreControlCreateInfoARM
impl Eq for DeviceQueueShaderCoreControlCreateInfoARM
impl ExtendsDeviceCreateInfo for DeviceQueueShaderCoreControlCreateInfoARM
impl ExtendsDeviceQueueCreateInfo for DeviceQueueShaderCoreControlCreateInfoARM
impl StructuralPartialEq for DeviceQueueShaderCoreControlCreateInfoARM
Auto Trait Implementations§
impl Freeze for DeviceQueueShaderCoreControlCreateInfoARM
impl RefUnwindSafe for DeviceQueueShaderCoreControlCreateInfoARM
impl !Send for DeviceQueueShaderCoreControlCreateInfoARM
impl !Sync for DeviceQueueShaderCoreControlCreateInfoARM
impl Unpin for DeviceQueueShaderCoreControlCreateInfoARM
impl UnwindSafe for DeviceQueueShaderCoreControlCreateInfoARM
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more