#[repr(C)]pub struct PhysicalDeviceShaderAtomicInt64Features {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_buffer_int64_atomics: u32,
pub shader_shared_int64_atomics: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_buffer_int64_atomics: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderAtomicInt64Features
impl Cast for PhysicalDeviceShaderAtomicInt64Features
§type Target = PhysicalDeviceShaderAtomicInt64Features
type Target = PhysicalDeviceShaderAtomicInt64Features
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderAtomicInt64Features
impl Clone for PhysicalDeviceShaderAtomicInt64Features
source§fn clone(&self) -> PhysicalDeviceShaderAtomicInt64Features
fn clone(&self) -> PhysicalDeviceShaderAtomicInt64Features
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderAtomicInt64Features
impl Default for PhysicalDeviceShaderAtomicInt64Features
source§fn default() -> PhysicalDeviceShaderAtomicInt64Features
fn default() -> PhysicalDeviceShaderAtomicInt64Features
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderAtomicInt64Features
impl HasBuilder<'static> for PhysicalDeviceShaderAtomicInt64Features
source§impl InputChainStruct for PhysicalDeviceShaderAtomicInt64Features
impl InputChainStruct for PhysicalDeviceShaderAtomicInt64Features
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderAtomicInt64Features> for PhysicalDeviceShaderAtomicInt64Features
impl PartialEq<PhysicalDeviceShaderAtomicInt64Features> for PhysicalDeviceShaderAtomicInt64Features
source§fn eq(&self, other: &PhysicalDeviceShaderAtomicInt64Features) -> bool
fn eq(&self, other: &PhysicalDeviceShaderAtomicInt64Features) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderAtomicInt64Features
impl Eq for PhysicalDeviceShaderAtomicInt64Features
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderAtomicInt64Features
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderAtomicInt64Features
impl StructuralEq for PhysicalDeviceShaderAtomicInt64Features
impl StructuralPartialEq for PhysicalDeviceShaderAtomicInt64Features
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderAtomicInt64Features
impl !Send for PhysicalDeviceShaderAtomicInt64Features
impl !Sync for PhysicalDeviceShaderAtomicInt64Features
impl Unpin for PhysicalDeviceShaderAtomicInt64Features
impl UnwindSafe for PhysicalDeviceShaderAtomicInt64Features
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more