#[repr(C)]pub struct PhysicalDeviceShaderEnqueuePropertiesAMDX {
pub s_type: StructureType,
pub next: *mut c_void,
pub max_execution_graph_depth: u32,
pub max_execution_graph_shader_output_nodes: u32,
pub max_execution_graph_shader_payload_size: u32,
pub max_execution_graph_shader_payload_count: u32,
pub execution_graph_dispatch_address_alignment: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§max_execution_graph_depth: u32
§max_execution_graph_shader_output_nodes: u32
§max_execution_graph_shader_payload_size: u32
§max_execution_graph_shader_payload_count: u32
§execution_graph_dispatch_address_alignment: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Cast for PhysicalDeviceShaderEnqueuePropertiesAMDX
§type Target = PhysicalDeviceShaderEnqueuePropertiesAMDX
type Target = PhysicalDeviceShaderEnqueuePropertiesAMDX
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Clone for PhysicalDeviceShaderEnqueuePropertiesAMDX
source§fn clone(&self) -> PhysicalDeviceShaderEnqueuePropertiesAMDX
fn clone(&self) -> PhysicalDeviceShaderEnqueuePropertiesAMDX
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Default for PhysicalDeviceShaderEnqueuePropertiesAMDX
source§fn default() -> PhysicalDeviceShaderEnqueuePropertiesAMDX
fn default() -> PhysicalDeviceShaderEnqueuePropertiesAMDX
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl HasBuilder<'static> for PhysicalDeviceShaderEnqueuePropertiesAMDX
source§impl InputChainStruct for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl InputChainStruct for PhysicalDeviceShaderEnqueuePropertiesAMDX
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_ENQUEUE_PROPERTIES_AMDX
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderEnqueuePropertiesAMDX> for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl PartialEq<PhysicalDeviceShaderEnqueuePropertiesAMDX> for PhysicalDeviceShaderEnqueuePropertiesAMDX
source§fn eq(&self, other: &PhysicalDeviceShaderEnqueuePropertiesAMDX) -> bool
fn eq(&self, other: &PhysicalDeviceShaderEnqueuePropertiesAMDX) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Eq for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl StructuralEq for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl StructuralPartialEq for PhysicalDeviceShaderEnqueuePropertiesAMDX
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl !Send for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl !Sync for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl Unpin for PhysicalDeviceShaderEnqueuePropertiesAMDX
impl UnwindSafe for PhysicalDeviceShaderEnqueuePropertiesAMDX
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more