#[repr(transparent)]
pub struct PhysicalDeviceMeshShaderPropertiesEXTBuilder { /* private fields */ }
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impl PhysicalDeviceMeshShaderPropertiesEXTBuilder

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pub fn max_task_work_group_total_count( self, max_task_work_group_total_count: u32 ) -> Self

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pub fn max_task_work_group_count( self, max_task_work_group_count: [u32; 3] ) -> Self

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pub fn max_task_work_group_invocations( self, max_task_work_group_invocations: u32 ) -> Self

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pub fn max_task_work_group_size( self, max_task_work_group_size: [u32; 3] ) -> Self

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pub fn max_task_payload_size(self, max_task_payload_size: u32) -> Self

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pub fn max_task_shared_memory_size( self, max_task_shared_memory_size: u32 ) -> Self

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pub fn max_task_payload_and_shared_memory_size( self, max_task_payload_and_shared_memory_size: u32 ) -> Self

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pub fn max_mesh_work_group_total_count( self, max_mesh_work_group_total_count: u32 ) -> Self

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pub fn max_mesh_work_group_count( self, max_mesh_work_group_count: [u32; 3] ) -> Self

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pub fn max_mesh_work_group_invocations( self, max_mesh_work_group_invocations: u32 ) -> Self

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pub fn max_mesh_work_group_size( self, max_mesh_work_group_size: [u32; 3] ) -> Self

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pub fn max_mesh_shared_memory_size( self, max_mesh_shared_memory_size: u32 ) -> Self

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pub fn max_mesh_payload_and_shared_memory_size( self, max_mesh_payload_and_shared_memory_size: u32 ) -> Self

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pub fn max_mesh_output_memory_size( self, max_mesh_output_memory_size: u32 ) -> Self

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pub fn max_mesh_payload_and_output_memory_size( self, max_mesh_payload_and_output_memory_size: u32 ) -> Self

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pub fn max_mesh_output_components(self, max_mesh_output_components: u32) -> Self

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pub fn max_mesh_output_vertices(self, max_mesh_output_vertices: u32) -> Self

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pub fn max_mesh_output_primitives(self, max_mesh_output_primitives: u32) -> Self

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pub fn max_mesh_output_layers(self, max_mesh_output_layers: u32) -> Self

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pub fn max_mesh_multiview_view_count( self, max_mesh_multiview_view_count: u32 ) -> Self

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pub fn mesh_output_per_vertex_granularity( self, mesh_output_per_vertex_granularity: u32 ) -> Self

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pub fn mesh_output_per_primitive_granularity( self, mesh_output_per_primitive_granularity: u32 ) -> Self

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pub fn max_preferred_task_work_group_invocations( self, max_preferred_task_work_group_invocations: u32 ) -> Self

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pub fn max_preferred_mesh_work_group_invocations( self, max_preferred_mesh_work_group_invocations: u32 ) -> Self

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pub fn prefers_local_invocation_vertex_output( self, prefers_local_invocation_vertex_output: bool ) -> Self

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pub fn prefers_local_invocation_primitive_output( self, prefers_local_invocation_primitive_output: bool ) -> Self

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pub fn prefers_compact_vertex_output( self, prefers_compact_vertex_output: bool ) -> Self

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pub fn prefers_compact_primitive_output( self, prefers_compact_primitive_output: bool ) -> Self

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pub fn build(self) -> PhysicalDeviceMeshShaderPropertiesEXT

Trait Implementations§

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impl Cast for PhysicalDeviceMeshShaderPropertiesEXTBuilder

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type Target = PhysicalDeviceMeshShaderPropertiesEXT

The other type this type can be used interchangeably with in FFI.
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fn into(self) -> Self::Target

Converts this value into a value of the other type.
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fn as_ref(&self) -> &Self::Target

Converts this reference into a reference to the other type.
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fn as_mut(&mut self) -> &mut Self::Target

Converts this mutable reference into a mutable reference to the other type.
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impl Clone for PhysicalDeviceMeshShaderPropertiesEXTBuilder

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fn clone(&self) -> PhysicalDeviceMeshShaderPropertiesEXTBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PhysicalDeviceMeshShaderPropertiesEXTBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PhysicalDeviceMeshShaderPropertiesEXTBuilder

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fn default() -> PhysicalDeviceMeshShaderPropertiesEXTBuilder

Returns the “default value” for a type. Read more
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impl Deref for PhysicalDeviceMeshShaderPropertiesEXTBuilder

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type Target = PhysicalDeviceMeshShaderPropertiesEXT

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for PhysicalDeviceMeshShaderPropertiesEXTBuilder

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl Copy for PhysicalDeviceMeshShaderPropertiesEXTBuilder

Auto Trait Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for Twhere T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.