#[repr(C)]pub struct PhysicalDeviceShadingRateImagePropertiesNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub shading_rate_texel_size: Extent2D,
pub shading_rate_palette_size: u32,
pub shading_rate_max_coarse_samples: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shading_rate_texel_size: Extent2D
§shading_rate_palette_size: u32
§shading_rate_max_coarse_samples: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShadingRateImagePropertiesNV
impl Cast for PhysicalDeviceShadingRateImagePropertiesNV
§type Target = PhysicalDeviceShadingRateImagePropertiesNV
type Target = PhysicalDeviceShadingRateImagePropertiesNV
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShadingRateImagePropertiesNV
impl Clone for PhysicalDeviceShadingRateImagePropertiesNV
source§fn clone(&self) -> PhysicalDeviceShadingRateImagePropertiesNV
fn clone(&self) -> PhysicalDeviceShadingRateImagePropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShadingRateImagePropertiesNV
impl Default for PhysicalDeviceShadingRateImagePropertiesNV
source§fn default() -> PhysicalDeviceShadingRateImagePropertiesNV
fn default() -> PhysicalDeviceShadingRateImagePropertiesNV
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShadingRateImagePropertiesNV
impl HasBuilder<'static> for PhysicalDeviceShadingRateImagePropertiesNV
source§impl InputChainStruct for PhysicalDeviceShadingRateImagePropertiesNV
impl InputChainStruct for PhysicalDeviceShadingRateImagePropertiesNV
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADING_RATE_IMAGE_PROPERTIES_NV
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShadingRateImagePropertiesNV> for PhysicalDeviceShadingRateImagePropertiesNV
impl PartialEq<PhysicalDeviceShadingRateImagePropertiesNV> for PhysicalDeviceShadingRateImagePropertiesNV
source§fn eq(&self, other: &PhysicalDeviceShadingRateImagePropertiesNV) -> bool
fn eq(&self, other: &PhysicalDeviceShadingRateImagePropertiesNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShadingRateImagePropertiesNV
impl Eq for PhysicalDeviceShadingRateImagePropertiesNV
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceShadingRateImagePropertiesNV
impl StructuralEq for PhysicalDeviceShadingRateImagePropertiesNV
impl StructuralPartialEq for PhysicalDeviceShadingRateImagePropertiesNV
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShadingRateImagePropertiesNV
impl !Send for PhysicalDeviceShadingRateImagePropertiesNV
impl !Sync for PhysicalDeviceShadingRateImagePropertiesNV
impl Unpin for PhysicalDeviceShadingRateImagePropertiesNV
impl UnwindSafe for PhysicalDeviceShadingRateImagePropertiesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more