#[repr(C)]pub struct PhysicalDeviceShaderIntegerDotProductFeatures {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_integer_dot_product: u32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_integer_dot_product: u32
Trait Implementations§
source§impl Cast for PhysicalDeviceShaderIntegerDotProductFeatures
impl Cast for PhysicalDeviceShaderIntegerDotProductFeatures
§type Target = PhysicalDeviceShaderIntegerDotProductFeatures
type Target = PhysicalDeviceShaderIntegerDotProductFeatures
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
source§fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceShaderIntegerDotProductFeatures
impl Default for PhysicalDeviceShaderIntegerDotProductFeatures
source§fn default() -> PhysicalDeviceShaderIntegerDotProductFeatures
fn default() -> PhysicalDeviceShaderIntegerDotProductFeatures
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceShaderIntegerDotProductFeatures
impl HasBuilder<'static> for PhysicalDeviceShaderIntegerDotProductFeatures
source§impl InputChainStruct for PhysicalDeviceShaderIntegerDotProductFeatures
impl InputChainStruct for PhysicalDeviceShaderIntegerDotProductFeatures
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceShaderIntegerDotProductFeatures> for PhysicalDeviceShaderIntegerDotProductFeatures
impl PartialEq<PhysicalDeviceShaderIntegerDotProductFeatures> for PhysicalDeviceShaderIntegerDotProductFeatures
source§fn eq(&self, other: &PhysicalDeviceShaderIntegerDotProductFeatures) -> bool
fn eq(&self, other: &PhysicalDeviceShaderIntegerDotProductFeatures) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderIntegerDotProductFeatures
impl Eq for PhysicalDeviceShaderIntegerDotProductFeatures
impl ExtendsDeviceCreateInfo for PhysicalDeviceShaderIntegerDotProductFeatures
impl ExtendsPhysicalDeviceFeatures2 for PhysicalDeviceShaderIntegerDotProductFeatures
impl StructuralEq for PhysicalDeviceShaderIntegerDotProductFeatures
impl StructuralPartialEq for PhysicalDeviceShaderIntegerDotProductFeatures
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Send for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Sync for PhysicalDeviceShaderIntegerDotProductFeatures
impl Unpin for PhysicalDeviceShaderIntegerDotProductFeatures
impl UnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more