#[repr(C)]pub struct PhysicalDeviceFragmentShadingRateEnumsPropertiesNV {
pub s_type: StructureType,
pub next: *mut c_void,
pub max_fragment_shading_rate_invocation_count: SampleCountFlags,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§max_fragment_shading_rate_invocation_count: SampleCountFlags
Trait Implementations§
source§impl Cast for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Cast for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
§type Target = PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
type Target = PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
The other type this type can be used interchangeably with in FFI.
source§impl Clone for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Clone for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
source§fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
fn clone(&self) -> PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Default for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Default for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
source§fn default() -> PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
fn default() -> PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Returns the “default value” for a type. Read more
source§impl HasBuilder<'static> for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl HasBuilder<'static> for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
source§impl InputChainStruct for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl InputChainStruct for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
source§const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV
const TYPE: StructureType = StructureType::PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_ENUMS_PROPERTIES_NV
The structure type for this struct type.
source§fn s_type(&self) -> StructureType
fn s_type(&self) -> StructureType
The structure type for this struct.
source§impl PartialEq<PhysicalDeviceFragmentShadingRateEnumsPropertiesNV> for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl PartialEq<PhysicalDeviceFragmentShadingRateEnumsPropertiesNV> for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
source§fn eq(&self, other: &PhysicalDeviceFragmentShadingRateEnumsPropertiesNV) -> bool
fn eq(&self, other: &PhysicalDeviceFragmentShadingRateEnumsPropertiesNV) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Eq for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl ExtendsPhysicalDeviceProperties2 for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl StructuralEq for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl StructuralPartialEq for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Auto Trait Implementations§
impl RefUnwindSafe for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl !Send for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl !Sync for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl Unpin for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
impl UnwindSafe for PhysicalDeviceFragmentShadingRateEnumsPropertiesNV
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more