[][src]Struct vulkanalia::vk::PhysicalDeviceVulkan12PropertiesBuilder

#[repr(transparent)]pub struct PhysicalDeviceVulkan12PropertiesBuilder { /* fields omitted */ }

Implementations

impl PhysicalDeviceVulkan12PropertiesBuilder[src]

pub fn driver_id(self, driver_id: DriverId) -> Self[src]

pub fn driver_name(self, driver_name: [c_char; 256]) -> Self[src]

pub fn driver_info(self, driver_info: [c_char; 256]) -> Self[src]

pub fn conformance_version(
    self,
    conformance_version: impl Cast<Target = ConformanceVersion>
) -> Self
[src]

pub fn denorm_behavior_independence(
    self,
    denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
[src]

pub fn rounding_mode_independence(
    self,
    rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
[src]

pub fn shader_signed_zero_inf_nan_preserve_float16(
    self,
    shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
[src]

pub fn shader_signed_zero_inf_nan_preserve_float32(
    self,
    shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
[src]

pub fn shader_signed_zero_inf_nan_preserve_float64(
    self,
    shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
[src]

pub fn shader_denorm_preserve_float16(
    self,
    shader_denorm_preserve_float16: bool
) -> Self
[src]

pub fn shader_denorm_preserve_float32(
    self,
    shader_denorm_preserve_float32: bool
) -> Self
[src]

pub fn shader_denorm_preserve_float64(
    self,
    shader_denorm_preserve_float64: bool
) -> Self
[src]

pub fn shader_denorm_flush_to_zero_float16(
    self,
    shader_denorm_flush_to_zero_float16: bool
) -> Self
[src]

pub fn shader_denorm_flush_to_zero_float32(
    self,
    shader_denorm_flush_to_zero_float32: bool
) -> Self
[src]

pub fn shader_denorm_flush_to_zero_float64(
    self,
    shader_denorm_flush_to_zero_float64: bool
) -> Self
[src]

pub fn shader_rounding_mode_rte_float16(
    self,
    shader_rounding_mode_rte_float16: bool
) -> Self
[src]

pub fn shader_rounding_mode_rte_float32(
    self,
    shader_rounding_mode_rte_float32: bool
) -> Self
[src]

pub fn shader_rounding_mode_rte_float64(
    self,
    shader_rounding_mode_rte_float64: bool
) -> Self
[src]

pub fn shader_rounding_mode_rtz_float16(
    self,
    shader_rounding_mode_rtz_float16: bool
) -> Self
[src]

pub fn shader_rounding_mode_rtz_float32(
    self,
    shader_rounding_mode_rtz_float32: bool
) -> Self
[src]

pub fn shader_rounding_mode_rtz_float64(
    self,
    shader_rounding_mode_rtz_float64: bool
) -> Self
[src]

pub fn max_update_after_bind_descriptors_in_all_pools(
    self,
    max_update_after_bind_descriptors_in_all_pools: u32
) -> Self
[src]

pub fn shader_uniform_buffer_array_non_uniform_indexing_native(
    self,
    shader_uniform_buffer_array_non_uniform_indexing_native: bool
) -> Self
[src]

pub fn shader_sampled_image_array_non_uniform_indexing_native(
    self,
    shader_sampled_image_array_non_uniform_indexing_native: bool
) -> Self
[src]

pub fn shader_storage_buffer_array_non_uniform_indexing_native(
    self,
    shader_storage_buffer_array_non_uniform_indexing_native: bool
) -> Self
[src]

pub fn shader_storage_image_array_non_uniform_indexing_native(
    self,
    shader_storage_image_array_non_uniform_indexing_native: bool
) -> Self
[src]

pub fn shader_input_attachment_array_non_uniform_indexing_native(
    self,
    shader_input_attachment_array_non_uniform_indexing_native: bool
) -> Self
[src]

pub fn robust_buffer_access_update_after_bind(
    self,
    robust_buffer_access_update_after_bind: bool
) -> Self
[src]

pub fn quad_divergent_implicit_lod(
    self,
    quad_divergent_implicit_lod: bool
) -> Self
[src]

pub fn max_per_stage_descriptor_update_after_bind_samplers(
    self,
    max_per_stage_descriptor_update_after_bind_samplers: u32
) -> Self
[src]

pub fn max_per_stage_descriptor_update_after_bind_uniform_buffers(
    self,
    max_per_stage_descriptor_update_after_bind_uniform_buffers: u32
) -> Self
[src]

pub fn max_per_stage_descriptor_update_after_bind_storage_buffers(
    self,
    max_per_stage_descriptor_update_after_bind_storage_buffers: u32
) -> Self
[src]

pub fn max_per_stage_descriptor_update_after_bind_sampled_images(
    self,
    max_per_stage_descriptor_update_after_bind_sampled_images: u32
) -> Self
[src]

pub fn max_per_stage_descriptor_update_after_bind_storage_images(
    self,
    max_per_stage_descriptor_update_after_bind_storage_images: u32
) -> Self
[src]

pub fn max_per_stage_descriptor_update_after_bind_input_attachments(
    self,
    max_per_stage_descriptor_update_after_bind_input_attachments: u32
) -> Self
[src]

pub fn max_per_stage_update_after_bind_resources(
    self,
    max_per_stage_update_after_bind_resources: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_samplers(
    self,
    max_descriptor_set_update_after_bind_samplers: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_uniform_buffers(
    self,
    max_descriptor_set_update_after_bind_uniform_buffers: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_uniform_buffers_dynamic(
    self,
    max_descriptor_set_update_after_bind_uniform_buffers_dynamic: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_storage_buffers(
    self,
    max_descriptor_set_update_after_bind_storage_buffers: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_storage_buffers_dynamic(
    self,
    max_descriptor_set_update_after_bind_storage_buffers_dynamic: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_sampled_images(
    self,
    max_descriptor_set_update_after_bind_sampled_images: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_storage_images(
    self,
    max_descriptor_set_update_after_bind_storage_images: u32
) -> Self
[src]

pub fn max_descriptor_set_update_after_bind_input_attachments(
    self,
    max_descriptor_set_update_after_bind_input_attachments: u32
) -> Self
[src]

pub fn supported_depth_resolve_modes(
    self,
    supported_depth_resolve_modes: ResolveModeFlags
) -> Self
[src]

pub fn supported_stencil_resolve_modes(
    self,
    supported_stencil_resolve_modes: ResolveModeFlags
) -> Self
[src]

pub fn independent_resolve_none(self, independent_resolve_none: bool) -> Self[src]

pub fn independent_resolve(self, independent_resolve: bool) -> Self[src]

pub fn filter_minmax_single_component_formats(
    self,
    filter_minmax_single_component_formats: bool
) -> Self
[src]

pub fn filter_minmax_image_component_mapping(
    self,
    filter_minmax_image_component_mapping: bool
) -> Self
[src]

pub fn max_timeline_semaphore_value_difference(
    self,
    max_timeline_semaphore_value_difference: u64
) -> Self
[src]

pub fn framebuffer_integer_color_sample_counts(
    self,
    framebuffer_integer_color_sample_counts: SampleCountFlags
) -> Self
[src]

pub fn build(self) -> PhysicalDeviceVulkan12Properties[src]

Trait Implementations

impl Cast for PhysicalDeviceVulkan12PropertiesBuilder[src]

type Target = PhysicalDeviceVulkan12Properties

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceVulkan12PropertiesBuilder[src]

impl Copy for PhysicalDeviceVulkan12PropertiesBuilder[src]

impl Debug for PhysicalDeviceVulkan12PropertiesBuilder[src]

impl Default for PhysicalDeviceVulkan12PropertiesBuilder[src]

impl Deref for PhysicalDeviceVulkan12PropertiesBuilder[src]

type Target = PhysicalDeviceVulkan12Properties

The resulting type after dereferencing.

impl DerefMut for PhysicalDeviceVulkan12PropertiesBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.