[][src]Struct vulkanalia::vk::PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder

#[repr(transparent)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder { /* fields omitted */ }

Implementations

impl PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

pub fn shader_buffer_float32_atomics(
    self,
    shader_buffer_float32_atomics: bool
) -> Self
[src]

pub fn shader_buffer_float32_atomic_add(
    self,
    shader_buffer_float32_atomic_add: bool
) -> Self
[src]

pub fn shader_buffer_float64_atomics(
    self,
    shader_buffer_float64_atomics: bool
) -> Self
[src]

pub fn shader_buffer_float64_atomic_add(
    self,
    shader_buffer_float64_atomic_add: bool
) -> Self
[src]

pub fn shader_shared_float32_atomics(
    self,
    shader_shared_float32_atomics: bool
) -> Self
[src]

pub fn shader_shared_float32_atomic_add(
    self,
    shader_shared_float32_atomic_add: bool
) -> Self
[src]

pub fn shader_shared_float64_atomics(
    self,
    shader_shared_float64_atomics: bool
) -> Self
[src]

pub fn shader_shared_float64_atomic_add(
    self,
    shader_shared_float64_atomic_add: bool
) -> Self
[src]

pub fn shader_image_float32_atomics(
    self,
    shader_image_float32_atomics: bool
) -> Self
[src]

pub fn shader_image_float32_atomic_add(
    self,
    shader_image_float32_atomic_add: bool
) -> Self
[src]

pub fn sparse_image_float32_atomics(
    self,
    sparse_image_float32_atomics: bool
) -> Self
[src]

pub fn sparse_image_float32_atomic_add(
    self,
    sparse_image_float32_atomic_add: bool
) -> Self
[src]

pub fn build(self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT[src]

Trait Implementations

impl Cast for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

impl Copy for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

impl Debug for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

impl Default for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

impl Deref for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

type Target = PhysicalDeviceShaderAtomicFloatFeaturesEXT

The resulting type after dereferencing.

impl DerefMut for PhysicalDeviceShaderAtomicFloatFeaturesEXTBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.