[][src]Struct vulkanalia::vk::PhysicalDeviceFloatControlsPropertiesBuilder

#[repr(transparent)]pub struct PhysicalDeviceFloatControlsPropertiesBuilder { /* fields omitted */ }

Implementations

impl PhysicalDeviceFloatControlsPropertiesBuilder[src]

pub fn denorm_behavior_independence(
    self,
    denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
[src]

pub fn rounding_mode_independence(
    self,
    rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
[src]

pub fn shader_signed_zero_inf_nan_preserve_float16(
    self,
    shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
[src]

pub fn shader_signed_zero_inf_nan_preserve_float32(
    self,
    shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
[src]

pub fn shader_signed_zero_inf_nan_preserve_float64(
    self,
    shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
[src]

pub fn shader_denorm_preserve_float16(
    self,
    shader_denorm_preserve_float16: bool
) -> Self
[src]

pub fn shader_denorm_preserve_float32(
    self,
    shader_denorm_preserve_float32: bool
) -> Self
[src]

pub fn shader_denorm_preserve_float64(
    self,
    shader_denorm_preserve_float64: bool
) -> Self
[src]

pub fn shader_denorm_flush_to_zero_float16(
    self,
    shader_denorm_flush_to_zero_float16: bool
) -> Self
[src]

pub fn shader_denorm_flush_to_zero_float32(
    self,
    shader_denorm_flush_to_zero_float32: bool
) -> Self
[src]

pub fn shader_denorm_flush_to_zero_float64(
    self,
    shader_denorm_flush_to_zero_float64: bool
) -> Self
[src]

pub fn shader_rounding_mode_rte_float16(
    self,
    shader_rounding_mode_rte_float16: bool
) -> Self
[src]

pub fn shader_rounding_mode_rte_float32(
    self,
    shader_rounding_mode_rte_float32: bool
) -> Self
[src]

pub fn shader_rounding_mode_rte_float64(
    self,
    shader_rounding_mode_rte_float64: bool
) -> Self
[src]

pub fn shader_rounding_mode_rtz_float16(
    self,
    shader_rounding_mode_rtz_float16: bool
) -> Self
[src]

pub fn shader_rounding_mode_rtz_float32(
    self,
    shader_rounding_mode_rtz_float32: bool
) -> Self
[src]

pub fn shader_rounding_mode_rtz_float64(
    self,
    shader_rounding_mode_rtz_float64: bool
) -> Self
[src]

pub fn build(self) -> PhysicalDeviceFloatControlsProperties[src]

Trait Implementations

impl Cast for PhysicalDeviceFloatControlsPropertiesBuilder[src]

type Target = PhysicalDeviceFloatControlsProperties

The other type this type type can be used interchangeably with in FFI.

impl Clone for PhysicalDeviceFloatControlsPropertiesBuilder[src]

impl Copy for PhysicalDeviceFloatControlsPropertiesBuilder[src]

impl Debug for PhysicalDeviceFloatControlsPropertiesBuilder[src]

impl Default for PhysicalDeviceFloatControlsPropertiesBuilder[src]

impl Deref for PhysicalDeviceFloatControlsPropertiesBuilder[src]

type Target = PhysicalDeviceFloatControlsProperties

The resulting type after dereferencing.

impl DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.