[−][src]Struct vulkanalia::vk::PhysicalDeviceFloatControlsPropertiesBuilder
A builder for a PhysicalDeviceFloatControlsProperties.
Implementations
impl PhysicalDeviceFloatControlsPropertiesBuilder
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pub fn denorm_behavior_independence(
self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
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self,
denorm_behavior_independence: ShaderFloatControlsIndependence
) -> Self
pub fn rounding_mode_independence(
self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
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self,
rounding_mode_independence: ShaderFloatControlsIndependence
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float16(
self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
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self,
shader_signed_zero_inf_nan_preserve_float16: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float32(
self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
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self,
shader_signed_zero_inf_nan_preserve_float32: bool
) -> Self
pub fn shader_signed_zero_inf_nan_preserve_float64(
self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
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self,
shader_signed_zero_inf_nan_preserve_float64: bool
) -> Self
pub fn shader_denorm_preserve_float16(
self,
shader_denorm_preserve_float16: bool
) -> Self
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self,
shader_denorm_preserve_float16: bool
) -> Self
pub fn shader_denorm_preserve_float32(
self,
shader_denorm_preserve_float32: bool
) -> Self
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self,
shader_denorm_preserve_float32: bool
) -> Self
pub fn shader_denorm_preserve_float64(
self,
shader_denorm_preserve_float64: bool
) -> Self
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self,
shader_denorm_preserve_float64: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float16(
self,
shader_denorm_flush_to_zero_float16: bool
) -> Self
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self,
shader_denorm_flush_to_zero_float16: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float32(
self,
shader_denorm_flush_to_zero_float32: bool
) -> Self
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self,
shader_denorm_flush_to_zero_float32: bool
) -> Self
pub fn shader_denorm_flush_to_zero_float64(
self,
shader_denorm_flush_to_zero_float64: bool
) -> Self
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self,
shader_denorm_flush_to_zero_float64: bool
) -> Self
pub fn shader_rounding_mode_rte_float16(
self,
shader_rounding_mode_rte_float16: bool
) -> Self
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self,
shader_rounding_mode_rte_float16: bool
) -> Self
pub fn shader_rounding_mode_rte_float32(
self,
shader_rounding_mode_rte_float32: bool
) -> Self
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self,
shader_rounding_mode_rte_float32: bool
) -> Self
pub fn shader_rounding_mode_rte_float64(
self,
shader_rounding_mode_rte_float64: bool
) -> Self
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self,
shader_rounding_mode_rte_float64: bool
) -> Self
pub fn shader_rounding_mode_rtz_float16(
self,
shader_rounding_mode_rtz_float16: bool
) -> Self
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self,
shader_rounding_mode_rtz_float16: bool
) -> Self
pub fn shader_rounding_mode_rtz_float32(
self,
shader_rounding_mode_rtz_float32: bool
) -> Self
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self,
shader_rounding_mode_rtz_float32: bool
) -> Self
pub fn shader_rounding_mode_rtz_float64(
self,
shader_rounding_mode_rtz_float64: bool
) -> Self
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self,
shader_rounding_mode_rtz_float64: bool
) -> Self
pub fn build(self) -> PhysicalDeviceFloatControlsProperties
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Trait Implementations
impl Cast for PhysicalDeviceFloatControlsPropertiesBuilder
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type Target = PhysicalDeviceFloatControlsProperties
The other type this type type can be used interchangeably with in FFI.
fn into(self) -> Self::Target
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fn as_ref(&self) -> &Self::Target
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fn as_mut(&mut self) -> &mut Self::Target
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impl Clone for PhysicalDeviceFloatControlsPropertiesBuilder
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fn clone(&self) -> PhysicalDeviceFloatControlsPropertiesBuilder
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for PhysicalDeviceFloatControlsPropertiesBuilder
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impl Debug for PhysicalDeviceFloatControlsPropertiesBuilder
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impl Default for PhysicalDeviceFloatControlsPropertiesBuilder
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impl Deref for PhysicalDeviceFloatControlsPropertiesBuilder
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type Target = PhysicalDeviceFloatControlsProperties
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl DerefMut for PhysicalDeviceFloatControlsPropertiesBuilder
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder
impl !Send for PhysicalDeviceFloatControlsPropertiesBuilder
impl !Sync for PhysicalDeviceFloatControlsPropertiesBuilder
impl Unpin for PhysicalDeviceFloatControlsPropertiesBuilder
impl UnwindSafe for PhysicalDeviceFloatControlsPropertiesBuilder
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,