#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2FeaturesKHR {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_float_controls2: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_float_controls2: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Clone for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§fn clone(&self) -> PhysicalDeviceShaderFloatControls2FeaturesKHR
fn clone(&self) -> PhysicalDeviceShaderFloatControls2FeaturesKHR
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl PartialEq for PhysicalDeviceShaderFloatControls2FeaturesKHR
source§fn eq(&self, other: &PhysicalDeviceShaderFloatControls2FeaturesKHR) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFloatControls2FeaturesKHR) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Eq for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl StructuralPartialEq for PhysicalDeviceShaderFloatControls2FeaturesKHR
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl RefUnwindSafe for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl !Send for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl !Sync for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl Unpin for PhysicalDeviceShaderFloatControls2FeaturesKHR
impl UnwindSafe for PhysicalDeviceShaderFloatControls2FeaturesKHR
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more