Struct vulkanalia_sys::PhysicalDeviceShaderFloat16Int8Features[][src]

#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
    pub s_type: StructureType,
    pub next: *mut c_void,
    pub shader_float16: Bool32,
    pub shader_int8: Bool32,
}

Fields

s_type: StructureTypenext: *mut c_voidshader_float16: Bool32shader_int8: Bool32

Trait Implementations

impl Clone for PhysicalDeviceShaderFloat16Int8Features[src]

impl Copy for PhysicalDeviceShaderFloat16Int8Features[src]

impl Debug for PhysicalDeviceShaderFloat16Int8Features[src]

impl Default for PhysicalDeviceShaderFloat16Int8Features[src]

impl Eq for PhysicalDeviceShaderFloat16Int8Features[src]

impl Hash for PhysicalDeviceShaderFloat16Int8Features[src]

impl PartialEq<PhysicalDeviceShaderFloat16Int8Features> for PhysicalDeviceShaderFloat16Int8Features[src]

impl StructuralEq for PhysicalDeviceShaderFloat16Int8Features[src]

impl StructuralPartialEq for PhysicalDeviceShaderFloat16Int8Features[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.