Struct vulkanalia_sys::PhysicalDeviceDescriptorIndexingFeatures[][src]

#[repr(C)]pub struct PhysicalDeviceDescriptorIndexingFeatures {
    pub s_type: StructureType,
    pub next: *mut c_void,
    pub shader_input_attachment_array_dynamic_indexing: Bool32,
    pub shader_uniform_texel_buffer_array_dynamic_indexing: Bool32,
    pub shader_storage_texel_buffer_array_dynamic_indexing: Bool32,
    pub shader_uniform_buffer_array_non_uniform_indexing: Bool32,
    pub shader_sampled_image_array_non_uniform_indexing: Bool32,
    pub shader_storage_buffer_array_non_uniform_indexing: Bool32,
    pub shader_storage_image_array_non_uniform_indexing: Bool32,
    pub shader_input_attachment_array_non_uniform_indexing: Bool32,
    pub shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32,
    pub shader_storage_texel_buffer_array_non_uniform_indexing: Bool32,
    pub descriptor_binding_uniform_buffer_update_after_bind: Bool32,
    pub descriptor_binding_sampled_image_update_after_bind: Bool32,
    pub descriptor_binding_storage_image_update_after_bind: Bool32,
    pub descriptor_binding_storage_buffer_update_after_bind: Bool32,
    pub descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32,
    pub descriptor_binding_storage_texel_buffer_update_after_bind: Bool32,
    pub descriptor_binding_update_unused_while_pending: Bool32,
    pub descriptor_binding_partially_bound: Bool32,
    pub descriptor_binding_variable_descriptor_count: Bool32,
    pub runtime_descriptor_array: Bool32,
}

Fields

s_type: StructureTypenext: *mut c_voidshader_input_attachment_array_dynamic_indexing: Bool32shader_uniform_texel_buffer_array_dynamic_indexing: Bool32shader_storage_texel_buffer_array_dynamic_indexing: Bool32shader_uniform_buffer_array_non_uniform_indexing: Bool32shader_sampled_image_array_non_uniform_indexing: Bool32shader_storage_buffer_array_non_uniform_indexing: Bool32shader_storage_image_array_non_uniform_indexing: Bool32shader_input_attachment_array_non_uniform_indexing: Bool32shader_uniform_texel_buffer_array_non_uniform_indexing: Bool32shader_storage_texel_buffer_array_non_uniform_indexing: Bool32descriptor_binding_uniform_buffer_update_after_bind: Bool32descriptor_binding_sampled_image_update_after_bind: Bool32descriptor_binding_storage_image_update_after_bind: Bool32descriptor_binding_storage_buffer_update_after_bind: Bool32descriptor_binding_uniform_texel_buffer_update_after_bind: Bool32descriptor_binding_storage_texel_buffer_update_after_bind: Bool32descriptor_binding_update_unused_while_pending: Bool32descriptor_binding_partially_bound: Bool32descriptor_binding_variable_descriptor_count: Bool32runtime_descriptor_array: Bool32

Trait Implementations

impl Clone for PhysicalDeviceDescriptorIndexingFeatures[src]

impl Copy for PhysicalDeviceDescriptorIndexingFeatures[src]

impl Debug for PhysicalDeviceDescriptorIndexingFeatures[src]

impl Default for PhysicalDeviceDescriptorIndexingFeatures[src]

impl Eq for PhysicalDeviceDescriptorIndexingFeatures[src]

impl Hash for PhysicalDeviceDescriptorIndexingFeatures[src]

impl PartialEq<PhysicalDeviceDescriptorIndexingFeatures> for PhysicalDeviceDescriptorIndexingFeatures[src]

impl StructuralEq for PhysicalDeviceDescriptorIndexingFeatures[src]

impl StructuralPartialEq for PhysicalDeviceDescriptorIndexingFeatures[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.