#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_float16: Bool32,
pub shader_int8: Bool32,
}
Expand description
Fields§
§s_type: StructureType
§next: *mut c_void
§shader_float16: Bool32
§shader_int8: Bool32
Trait Implementations§
source§impl Clone for PhysicalDeviceShaderFloat16Int8Features
impl Clone for PhysicalDeviceShaderFloat16Int8Features
source§fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
fn clone(&self) -> PhysicalDeviceShaderFloat16Int8Features
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl PartialEq for PhysicalDeviceShaderFloat16Int8Features
impl PartialEq for PhysicalDeviceShaderFloat16Int8Features
source§fn eq(&self, other: &PhysicalDeviceShaderFloat16Int8Features) -> bool
fn eq(&self, other: &PhysicalDeviceShaderFloat16Int8Features) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PhysicalDeviceShaderFloat16Int8Features
impl Eq for PhysicalDeviceShaderFloat16Int8Features
impl StructuralPartialEq for PhysicalDeviceShaderFloat16Int8Features
Auto Trait Implementations§
impl Freeze for PhysicalDeviceShaderFloat16Int8Features
impl RefUnwindSafe for PhysicalDeviceShaderFloat16Int8Features
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
impl Unpin for PhysicalDeviceShaderFloat16Int8Features
impl UnwindSafe for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more