#[repr(C)]pub struct PhysicalDeviceShaderCorePropertiesAMD {Show 16 fields
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_engine_count: u32,
pub shader_arrays_per_engine_count: u32,
pub compute_units_per_shader_array: u32,
pub simd_per_compute_unit: u32,
pub wavefronts_per_simd: u32,
pub wavefront_size: u32,
pub sgprs_per_simd: u32,
pub min_sgpr_allocation: u32,
pub max_sgpr_allocation: u32,
pub sgpr_allocation_granularity: u32,
pub vgprs_per_simd: u32,
pub min_vgpr_allocation: u32,
pub max_vgpr_allocation: u32,
pub vgpr_allocation_granularity: u32,
}
Expand description
Fields
s_type: StructureType
next: *mut c_void
shader_engine_count: u32
shader_arrays_per_engine_count: u32
compute_units_per_shader_array: u32
simd_per_compute_unit: u32
wavefronts_per_simd: u32
wavefront_size: u32
sgprs_per_simd: u32
min_sgpr_allocation: u32
max_sgpr_allocation: u32
sgpr_allocation_granularity: u32
vgprs_per_simd: u32
min_vgpr_allocation: u32
max_vgpr_allocation: u32
vgpr_allocation_granularity: u32
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderCorePropertiesAMD
impl Clone for PhysicalDeviceShaderCorePropertiesAMD
sourcefn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD
fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMD
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl PartialEq<PhysicalDeviceShaderCorePropertiesAMD> for PhysicalDeviceShaderCorePropertiesAMD
impl PartialEq<PhysicalDeviceShaderCorePropertiesAMD> for PhysicalDeviceShaderCorePropertiesAMD
sourcefn eq(&self, other: &PhysicalDeviceShaderCorePropertiesAMD) -> bool
fn eq(&self, other: &PhysicalDeviceShaderCorePropertiesAMD) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &PhysicalDeviceShaderCorePropertiesAMD) -> bool
fn ne(&self, other: &PhysicalDeviceShaderCorePropertiesAMD) -> bool
This method tests for !=
.
impl Copy for PhysicalDeviceShaderCorePropertiesAMD
impl Eq for PhysicalDeviceShaderCorePropertiesAMD
impl StructuralEq for PhysicalDeviceShaderCorePropertiesAMD
impl StructuralPartialEq for PhysicalDeviceShaderCorePropertiesAMD
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMD
impl !Send for PhysicalDeviceShaderCorePropertiesAMD
impl !Sync for PhysicalDeviceShaderCorePropertiesAMD
impl Unpin for PhysicalDeviceShaderCorePropertiesAMD
impl UnwindSafe for PhysicalDeviceShaderCorePropertiesAMD
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more