#[repr(C)]pub struct PhysicalDeviceShaderAtomicFloatFeaturesEXT {Show 14 fields
pub s_type: StructureType,
pub next: *mut c_void,
pub shader_buffer_float32_atomics: Bool32,
pub shader_buffer_float32_atomic_add: Bool32,
pub shader_buffer_float64_atomics: Bool32,
pub shader_buffer_float64_atomic_add: Bool32,
pub shader_shared_float32_atomics: Bool32,
pub shader_shared_float32_atomic_add: Bool32,
pub shader_shared_float64_atomics: Bool32,
pub shader_shared_float64_atomic_add: Bool32,
pub shader_image_float32_atomics: Bool32,
pub shader_image_float32_atomic_add: Bool32,
pub sparse_image_float32_atomics: Bool32,
pub sparse_image_float32_atomic_add: Bool32,
}
Expand description
Fields
s_type: StructureType
next: *mut c_void
shader_buffer_float32_atomics: Bool32
shader_buffer_float32_atomic_add: Bool32
shader_buffer_float64_atomics: Bool32
shader_buffer_float64_atomic_add: Bool32
shader_image_float32_atomics: Bool32
shader_image_float32_atomic_add: Bool32
sparse_image_float32_atomics: Bool32
sparse_image_float32_atomic_add: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Clone for PhysicalDeviceShaderAtomicFloatFeaturesEXT
sourcefn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
fn clone(&self) -> PhysicalDeviceShaderAtomicFloatFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl PartialEq<PhysicalDeviceShaderAtomicFloatFeaturesEXT> for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl PartialEq<PhysicalDeviceShaderAtomicFloatFeaturesEXT> for PhysicalDeviceShaderAtomicFloatFeaturesEXT
sourcefn eq(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool
fn eq(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcefn ne(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool
fn ne(&self, other: &PhysicalDeviceShaderAtomicFloatFeaturesEXT) -> bool
This method tests for !=
.
impl Copy for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Eq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl StructuralEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl StructuralPartialEq for PhysicalDeviceShaderAtomicFloatFeaturesEXT
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl !Send for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl !Sync for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl Unpin for PhysicalDeviceShaderAtomicFloatFeaturesEXT
impl UnwindSafe for PhysicalDeviceShaderAtomicFloatFeaturesEXT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more