#[repr(C)]
pub struct PhysicalDeviceRayTracingPropertiesNV { pub s_type: StructureType, pub next: *mut c_void, pub shader_group_handle_size: u32, pub max_recursion_depth: u32, pub max_shader_group_stride: u32, pub shader_group_base_alignment: u32, pub max_geometry_count: u64, pub max_instance_count: u64, pub max_triangle_count: u64, pub max_descriptor_set_acceleration_structures: u32, }
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Fields

s_type: StructureTypenext: *mut c_voidshader_group_handle_size: u32max_recursion_depth: u32max_shader_group_stride: u32shader_group_base_alignment: u32max_geometry_count: u64max_instance_count: u64max_triangle_count: u64max_descriptor_set_acceleration_structures: u32

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