pub type PhysicalDeviceShaderFloatControls2FeaturesKHR = PhysicalDeviceShaderFloatControls2Features;Aliased Type§
#[repr(C)]pub struct PhysicalDeviceShaderFloatControls2FeaturesKHR {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float_controls2: u32,
}Fields§
§s_type: StructureTypeMust be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES.
p_next: *mut c_voidOptional, may be null.
shader_float_controls2: u32