pub type PhysicalDeviceFloat16Int8FeaturesKHR = PhysicalDeviceShaderFloat16Int8Features;Aliased Type§
#[repr(C)]pub struct PhysicalDeviceFloat16Int8FeaturesKHR {
pub s_type: StructureType,
pub p_next: *mut c_void,
pub shader_float16: u32,
pub shader_int8: u32,
}Fields§
§s_type: StructureTypeMust be VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES.
p_next: *mut c_voidOptional, may be null.
shader_float16: u32§shader_int8: u32