#[repr(C)]
pub struct PhysicalDeviceVulkan11Features {
Show 14 fields pub sType: StructureType, pub pNext: *mut c_void, pub storageBuffer16BitAccess: Bool32, pub uniformAndStorageBuffer16BitAccess: Bool32, pub storagePushConstant16: Bool32, pub storageInputOutput16: Bool32, pub multiview: Bool32, pub multiviewGeometryShader: Bool32, pub multiviewTessellationShader: Bool32, pub variablePointersStorageBuffer: Bool32, pub variablePointers: Bool32, pub protectedMemory: Bool32, pub samplerYcbcrConversion: Bool32, pub shaderDrawParameters: Bool32,
}

Fields

sType: StructureTypepNext: *mut c_voidstorageBuffer16BitAccess: Bool32uniformAndStorageBuffer16BitAccess: Bool32storagePushConstant16: Bool32storageInputOutput16: Bool32multiview: Bool32multiviewGeometryShader: Bool32multiviewTessellationShader: Bool32variablePointersStorageBuffer: Bool32variablePointers: Bool32protectedMemory: Bool32samplerYcbcrConversion: Bool32shaderDrawParameters: Bool32

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