#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderSMCount: u32,
pub shaderWarpsPerSM: u32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderSMCount: u32
shaderWarpsPerSM: u32
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Clone for PhysicalDeviceShaderSMBuiltinsPropertiesNV
sourcefn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
fn clone(&self) -> PhysicalDeviceShaderSMBuiltinsPropertiesNV
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Send for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl !Sync for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl Unpin for PhysicalDeviceShaderSMBuiltinsPropertiesNV
impl UnwindSafe for PhysicalDeviceShaderSMBuiltinsPropertiesNV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more