#[repr(C)]pub struct PhysicalDeviceShaderIntegerDotProductFeatures {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderIntegerDotProduct: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderIntegerDotProduct: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
impl Clone for PhysicalDeviceShaderIntegerDotProductFeatures
sourcefn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
fn clone(&self) -> PhysicalDeviceShaderIntegerDotProductFeatures
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceShaderIntegerDotProductFeatures
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Send for PhysicalDeviceShaderIntegerDotProductFeatures
impl !Sync for PhysicalDeviceShaderIntegerDotProductFeatures
impl Unpin for PhysicalDeviceShaderIntegerDotProductFeatures
impl UnwindSafe for PhysicalDeviceShaderIntegerDotProductFeatures
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more