#[repr(C)]pub struct PhysicalDeviceMeshShaderFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub taskShader: Bool32,
pub meshShader: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
taskShader: Bool32
meshShader: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceMeshShaderFeaturesNV
impl Clone for PhysicalDeviceMeshShaderFeaturesNV
sourcefn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
fn clone(&self) -> PhysicalDeviceMeshShaderFeaturesNV
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceMeshShaderFeaturesNV
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
impl !Send for PhysicalDeviceMeshShaderFeaturesNV
impl !Sync for PhysicalDeviceMeshShaderFeaturesNV
impl Unpin for PhysicalDeviceMeshShaderFeaturesNV
impl UnwindSafe for PhysicalDeviceMeshShaderFeaturesNV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more