#[repr(C)]pub struct PhysicalDeviceFragmentShaderInterlockFeaturesEXT {
pub sType: StructureType,
pub pNext: *mut c_void,
pub fragmentShaderSampleInterlock: Bool32,
pub fragmentShaderPixelInterlock: Bool32,
pub fragmentShaderShadingRateInterlock: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
fragmentShaderSampleInterlock: Bool32
fragmentShaderPixelInterlock: Bool32
fragmentShaderShadingRateInterlock: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Clone for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
sourcefn clone(&self) -> PhysicalDeviceFragmentShaderInterlockFeaturesEXT
fn clone(&self) -> PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Send for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl !Sync for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl Unpin for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
impl UnwindSafe for PhysicalDeviceFragmentShaderInterlockFeaturesEXT
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more