#[repr(C)]pub struct PhysicalDeviceFragmentShaderBarycentricFeaturesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub fragmentShaderBarycentric: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
fragmentShaderBarycentric: Bool32
Trait Implementations
sourceimpl Clone for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
impl Clone for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
sourcefn clone(&self) -> PhysicalDeviceFragmentShaderBarycentricFeaturesNV
fn clone(&self) -> PhysicalDeviceFragmentShaderBarycentricFeaturesNV
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
Auto Trait Implementations
impl RefUnwindSafe for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
impl !Send for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
impl !Sync for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
impl Unpin for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
impl UnwindSafe for PhysicalDeviceFragmentShaderBarycentricFeaturesNV
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more