Struct vulkan_bindings::PhysicalDeviceShaderSMBuiltinsPropertiesNV [−][src]
#[repr(C)]pub struct PhysicalDeviceShaderSMBuiltinsPropertiesNV {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderSMCount: u32,
pub shaderWarpsPerSM: u32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderSMCount: u32
shaderWarpsPerSM: u32
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