Struct vulkan_bindings::PhysicalDeviceShaderFloat16Int8Features [−][src]
#[repr(C)]pub struct PhysicalDeviceShaderFloat16Int8Features {
pub sType: StructureType,
pub pNext: *mut c_void,
pub shaderFloat16: Bool32,
pub shaderInt8: Bool32,
}
Fields
sType: StructureType
pNext: *mut c_void
shaderFloat16: Bool32
shaderInt8: Bool32
Trait Implementations
Auto Trait Implementations
impl !Send for PhysicalDeviceShaderFloat16Int8Features
impl !Sync for PhysicalDeviceShaderFloat16Int8Features
Blanket Implementations
Mutably borrows from an owned value. Read more